using System;
using System.Collections.Generic;
namespace ChouBox.Model.Entities;
///
/// 盒子奖品
///
public partial class GoodsList
{
public uint Id { get; set; }
///
/// 盲盒id 0无限令 -1周榜 -2月榜
///
public int GoodsId { get; set; }
///
/// 第几套
///
public uint Num { get; set; }
///
/// 奖品名称
///
public string Title { get; set; } = null!;
///
/// 奖品图片
///
public string Imgurl { get; set; } = null!;
///
/// 库存
///
public uint Stock { get; set; }
///
/// 剩余库存
///
public uint SurplusStock { get; set; }
///
/// 奖品价值
///
public decimal Price { get; set; }
///
/// 奖品兑换价
///
public decimal Money { get; set; }
///
/// 市场参考价
///
public decimal? ScMoney { get; set; }
///
/// 真实概率
///
public decimal RealPro { get; set; }
///
/// 1现货 2预售
///
public byte GoodsType { get; set; }
///
/// 预售时间
///
public uint SaleTime { get; set; }
///
/// 排序
///
public uint Sort { get; set; }
///
/// 赏ID
///
public int? ShangId { get; set; }
public uint RewardNum { get; set; }
///
/// 榜单排名
///
public uint Rank { get; set; }
///
/// 消费阀值
///
public uint GiveMoney { get; set; }
///
/// 抽卡机特殊库存
///
public int SpecialStock { get; set; }
///
/// 奖品赠送编号
///
public string? CardNo { get; set; }
///
/// 奖品编号
///
public string? PrizeCode { get; set; }
///
/// 添加时间
///
public int? Addtime { get; set; }
public uint UpdateTime { get; set; }
///
/// 擂台赏抽全局赏数量
///
public int? PrizeNum { get; set; }
///
/// 7抽奖券的奖品
///
public bool? Type { get; set; }
///
/// 连击赏奖池分类 1秘宝池 0否
///
public bool? LianJiType { get; set; }
///
/// 发放奖励id
///
public string? RewardId { get; set; }
///
/// 商品详情图
///
public string? ImgurlDetail { get; set; }
///
/// 倍率
///
public int Doubling { get; set; }
///
/// 父节点id
///
public int GoodsListId { get; set; }
///
/// 是否为领主
///
public bool IsLingzhu { get; set; }
}