using System; using System.Collections.Generic; namespace ChouBox.Model.Entities; /// /// 盒子奖品 /// public partial class GoodsList { public uint Id { get; set; } /// /// 盲盒id 0无限令 -1周榜 -2月榜 /// public int GoodsId { get; set; } /// /// 第几套 /// public uint Num { get; set; } /// /// 奖品名称 /// public string Title { get; set; } = null!; /// /// 奖品图片 /// public string Imgurl { get; set; } = null!; /// /// 库存 /// public uint Stock { get; set; } /// /// 剩余库存 /// public uint SurplusStock { get; set; } /// /// 奖品价值 /// public decimal Price { get; set; } /// /// 奖品兑换价 /// public decimal Money { get; set; } /// /// 市场参考价 /// public decimal? ScMoney { get; set; } /// /// 真实概率 /// public decimal RealPro { get; set; } /// /// 1现货 2预售 /// public byte GoodsType { get; set; } /// /// 预售时间 /// public uint SaleTime { get; set; } /// /// 排序 /// public uint Sort { get; set; } /// /// 赏ID /// public int? ShangId { get; set; } public uint RewardNum { get; set; } /// /// 榜单排名 /// public uint Rank { get; set; } /// /// 消费阀值 /// public uint GiveMoney { get; set; } /// /// 抽卡机特殊库存 /// public int SpecialStock { get; set; } /// /// 奖品赠送编号 /// public string? CardNo { get; set; } /// /// 奖品编号 /// public string? PrizeCode { get; set; } /// /// 添加时间 /// public int? Addtime { get; set; } public uint UpdateTime { get; set; } /// /// 擂台赏抽全局赏数量 /// public int? PrizeNum { get; set; } /// /// 7抽奖券的奖品 /// public bool? Type { get; set; } /// /// 连击赏奖池分类 1秘宝池 0否 /// public bool? LianJiType { get; set; } /// /// 发放奖励id /// public string? RewardId { get; set; } /// /// 商品详情图 /// public string? ImgurlDetail { get; set; } /// /// 倍率 /// public int Doubling { get; set; } /// /// 父节点id /// public int GoodsListId { get; set; } /// /// 是否为领主 /// public bool IsLingzhu { get; set; } }