using System;
using System.Collections.Generic;
namespace ChouBox.Model.Entities;
///
/// 悬浮球配置表
///
public partial class FloatBallConfig
{
///
/// 主键ID
///
public int Id { get; set; }
///
/// 状态 0=关闭 1=开启
///
public bool Status { get; set; }
///
/// 类型 1=展示图片 2=跳转页面
///
public bool? Type { get; set; }
///
/// 图片路径
///
public string Image { get; set; } = null!;
///
/// 跳转链接
///
public string LinkUrl { get; set; } = null!;
///
/// X坐标位置
///
public string PositionX { get; set; } = null!;
///
/// Y坐标位置
///
public string PositionY { get; set; } = null!;
///
/// 宽度
///
public string Width { get; set; } = null!;
///
/// 高度
///
public string Height { get; set; } = null!;
///
/// 特效 0=无 1=特效1
///
public bool Effect { get; set; }
///
/// 创建时间
///
public int CreateTime { get; set; }
///
/// 更新时间
///
public int UpdateTime { get; set; }
///
/// 标题
///
public string? Title { get; set; }
///
/// 展示的图片
///
public string? ImageDetails { get; set; }
///
/// 背景图
///
public string? ImageBj { get; set; }
///
/// 详情图坐标
///
public string? ImageDetailsX { get; set; }
///
/// 详情图y
///
public string? ImageDetailsY { get; set; }
///
/// 宽度
///
public string? ImageDetailsW { get; set; }
///
/// 高度
///
public string? ImageDetailsH { get; set; }
}