using System; using System.Collections.Generic; namespace ChouBox.Model.Entities; /// /// 悬浮球配置表 /// public partial class FloatBallConfig { /// /// 主键ID /// public int Id { get; set; } /// /// 状态 0=关闭 1=开启 /// public bool Status { get; set; } /// /// 类型 1=展示图片 2=跳转页面 /// public bool? Type { get; set; } /// /// 图片路径 /// public string Image { get; set; } = null!; /// /// 跳转链接 /// public string LinkUrl { get; set; } = null!; /// /// X坐标位置 /// public string PositionX { get; set; } = null!; /// /// Y坐标位置 /// public string PositionY { get; set; } = null!; /// /// 宽度 /// public string Width { get; set; } = null!; /// /// 高度 /// public string Height { get; set; } = null!; /// /// 特效 0=无 1=特效1 /// public bool Effect { get; set; } /// /// 创建时间 /// public int CreateTime { get; set; } /// /// 更新时间 /// public int UpdateTime { get; set; } /// /// 标题 /// public string? Title { get; set; } /// /// 展示的图片 /// public string? ImageDetails { get; set; } /// /// 背景图 /// public string? ImageBj { get; set; } /// /// 详情图坐标 /// public string? ImageDetailsX { get; set; } /// /// 详情图y /// public string? ImageDetailsY { get; set; } /// /// 宽度 /// public string? ImageDetailsW { get; set; } /// /// 高度 /// public string? ImageDetailsH { get; set; } }