using System;

namespace CloudGaming.GameModel.Db.Db_Ext;

/// <summary>
/// 发送短信日志表
/// </summary>
public partial class T_Sms_Log
{
    public T_Sms_Log() { }

    /// <summary>
    /// 主键
    /// </summary>
    public virtual int Id { get; set; }

    /// <summary>
    /// 手机号码
    /// </summary>
    public virtual string PhoneNumber { get; set; } = null!;

    /// <summary>
    /// 发送的验证码
    /// </summary>
    public virtual string VerificationCode { get; set; } = null!;

    /// <summary>
    /// 发送状态（0: 失败, 1: 成功）
    /// 
    /// </summary>
    public virtual int SendStatus { get; set; }

    /// <summary>
    /// 发送时间
    /// </summary>
    public virtual DateTime SendTime { get; set; }

    /// <summary>
    /// 发送时间,天
    /// </summary>
    public virtual int SendTimeDay { get; set; }

    /// <summary>
    /// 错误信息（如果发送失败）
    /// </summary>
    public virtual string? ErrorMessage { get; set; }
}
