using System;

namespace CloudGaming.Model.DbSqlServer.Db_User;

/// <summary>
/// 用户扩展表
/// </summary>
public partial class T_User_Data: MultiTenantEntity
{
    public T_User_Data() { }

    /// <summary>
    /// 主键
    /// </summary>
    public virtual int Id { get; set; }

     /// <summary>
    /// 所属租户
    /// </summary>
    public override Guid TenantId { get; set; }
         
    /// <summary>
    /// 用户Id
    /// </summary>
    public virtual int UserId { get; set; }

    /// <summary>
    /// 手机号
    /// </summary>
    public virtual string? PhoneNum { get; set; }

    /// <summary>
    /// 邮箱
    /// </summary>
    public virtual string? Email { get; set; }

    /// <summary>
    /// 创建时间
    /// </summary>
    public virtual DateTime CreateAt { get; set; }

    /// <summary>
    /// 修改时间
    /// </summary>
    public virtual DateTime UpdateAt { get; set; }

    /// <summary>
    /// 设备号
    /// </summary>
    public virtual string? DeviceNumber { get; set; }

    public virtual bool IsPay { get; set; }
}
