using System;

namespace CloudGaming.Model.DbSqlServer.Db_Phone;

/// <summary>
/// 悬浮球配置
/// </summary>
public partial class T_FloatBall_Cfg: MultiTenantEntity
{
    public T_FloatBall_Cfg() { }

    public virtual int Id { get; set; }

    /// <summary>
    /// 名称
    /// </summary>
    public virtual string? Name { get; set; }

    /// <summary>
    /// 资源Id
    /// </summary>
    public virtual string? ResId { get; set; }

    /// <summary>
    /// 资源类型
    /// </summary>
    public virtual int ResType { get; set; }

    /// <summary>
    /// 坐标x
    /// </summary>
    public virtual double Pos1 { get; set; }

    /// <summary>
    /// 坐标y
    /// </summary>
    public virtual double Pos2 { get; set; }

    /// <summary>
    /// 是否点击后隐藏
    /// </summary>
    public virtual bool HideAfterClick { get; set; }

    /// <summary>
    /// 是否启用
    /// </summary>
    public virtual bool IsOnline { get; set; }

    /// <summary>
    /// 状态-显示
    /// </summary>
    public virtual int ImageId1 { get; set; }

    /// <summary>
    /// 状态-隐藏
    /// </summary>
    public virtual int ImageId2 { get; set; }

    /// <summary>
    /// 修改时间
    /// </summary>
    public virtual DateTime UpdateTime { get; set; }

    /// <summary>
    /// 渠道号id
    /// </summary>
    public virtual string BossId { get; set; } = null!;

     /// <summary>
    /// 所属租户
    /// </summary>
    public override Guid TenantId { get; set; }
         }
