using System;

namespace CloudGaming.GameModel.Db.Db_Game;

/// <summary>
/// 用户分享游戏
/// </summary>
public partial class T_Game_UserShare
{
    public T_Game_UserShare() { }

    /// <summary>
    /// 自增
    /// </summary>
    public virtual int Id { get; set; }

    /// <summary>
    /// 用户昵称
    /// </summary>
    public virtual string NickName { get; set; } = null!;

    /// <summary>
    /// 用户头像
    /// </summary>
    public virtual int UserHeadPortrait { get; set; }

    /// <summary>
    /// 用户头像框
    /// </summary>
    public virtual int UserHeadPortraitFrame { get; set; }

    /// <summary>
    /// 游戏Id
    /// </summary>
    public virtual string GameId { get; set; } = null!;

    /// <summary>
    /// 游戏名称
    /// </summary>
    public virtual string GameName { get; set; } = null!;

    /// <summary>
    /// 说明
    /// </summary>
    public virtual string Explain { get; set; } = null!;

    /// <summary>
    /// 创建时间
    /// </summary>
    public virtual DateTime CreateTime { get; set; }
}
