using System;

namespace CloudGaming.Model.DbSqlServer.Db_Phone;

/// <summary>
/// Epg配置表
/// </summary>
public partial class T_Epg_Cfg: MultiTenantEntity
{
    public T_Epg_Cfg() { }

    /// <summary>
    /// 标识
    /// </summary>
    public virtual int Id { get; set; }

    /// <summary>
    /// epg分组
    /// </summary>
    public virtual int EpgCategory { get; set; }

    /// <summary>
    /// 资源Id
    /// </summary>
    public virtual string? ResId { get; set; }

    /// <summary>
    /// 资源类型
    /// </summary>
    public virtual int ResType { get; set; }

    /// <summary>
    /// 资源参数
    /// </summary>
    public virtual string? ResParams { get; set; }

    /// <summary>
    /// 排序-正序
    /// </summary>
    public virtual int OrderId { get; set; }

    /// <summary>
    /// 标题
    /// </summary>
    public virtual string? Title { get; set; }

    /// <summary>
    /// 标题2
    /// </summary>
    public virtual string? Title2 { get; set; }

    /// <summary>
    /// 图片
    /// </summary>
    public virtual int ImageId { get; set; }

    /// <summary>
    /// 使用原始资源图样式n_n
    /// </summary>
    public virtual int ImageResStyle { get; set; }

    /// <summary>
    /// 是否启用
    /// </summary>
    public virtual bool IsOnline { get; set; }

    /// <summary>
    /// 角标
    /// </summary>
    public virtual int CornerIconId { get; set; }

    /// <summary>
    /// 更新时间
    /// </summary>
    public virtual DateTime? UpdateTime { get; set; }

    /// <summary>
    /// 代码标识
    /// </summary>
    public virtual string? IdName { get; set; }

    /// <summary>
    /// 图片2-预留
    /// </summary>
    public virtual int ImageId2 { get; set; }

    /// <summary>
    /// 启用时间
    /// </summary>
    public virtual DateTime? StartEnableTime { get; set; }

    /// <summary>
    /// 结束时间
    /// </summary>
    public virtual DateTime? EndEnableTime { get; set; }

    /// <summary>
    /// 图片3
    /// </summary>
    public virtual int ImageId3 { get; set; }

    /// <summary>
    /// 国家
    /// </summary>
    public virtual string? CountryName { get; set; }

    /// <summary>
    /// 州
    /// </summary>
    public virtual string? Continent { get; set; }

    /// <summary>
    /// 渠道
    /// </summary>
    public virtual string? Channel { get; set; }

    /// <summary>
    /// 平台，安卓还是ios
    /// </summary>
    public virtual string? Platform { get; set; }

    /// <summary>
    /// 创建时间
    /// </summary>
    public virtual DateTime? CreateTime { get; set; }

     /// <summary>
    /// 所属租户
    /// </summary>
    public override Guid TenantId { get; set; }
         }
