using System;

namespace CloudGaming.Model.DbSqlServer.Db_Phone;

/// <summary>
/// 游戏按键方案
/// </summary>
public partial class T_GamePressKeyPlan: MultiTenantEntity
{
    public T_GamePressKeyPlan() { }

    /// <summary>
    /// 主键
    /// </summary>
    public virtual int Id { get; set; }

    /// <summary>
    /// 按键方案名称
    /// </summary>
    public virtual string? GamePressKeyPlanName { get; set; }

    /// <summary>
    /// 方案分组，键盘还是手柄
    /// </summary>
    public virtual int? GamePressKeyGroupBy { get; set; }

    /// <summary>
    /// 方案备注
    /// </summary>
    public virtual string? GamePressKeyRemark { get; set; }

    /// <summary>
    /// 是否默认，
    /// </summary>
    public virtual bool? GamePressKeyDefault { get; set; }

    /// <summary>
    /// 创建时间
    /// </summary>
    public virtual DateTime? CreateDateTime { get; set; }

    /// <summary>
    /// 修改时间
    /// </summary>
    public virtual DateTime? UpdateDateTime { get; set; }

    /// <summary>
    /// 标识
    /// </summary>
    public virtual string? Identification { get; set; }

    /// <summary>
    /// 所属游戏编号
    /// </summary>
    public virtual string? GameId { get; set; }

    /// <summary>
    /// 是否启用
    /// </summary>
    public virtual bool? IsEnable { get; set; }

     /// <summary>
    /// 所属租户
    /// </summary>
    public override Guid TenantId { get; set; }
         }
