using System;

namespace CloudGaming.Model.DbSqlServer.Db_User;

/// <summary>
/// 我的游戏收藏
/// </summary>
public partial class T_User_GameFavorite: MultiTenantEntity
{
    public T_User_GameFavorite() { }

    /// <summary>
    /// 主键
    /// </summary>
    public virtual int Id { get; set; }

    /// <summary>
    /// 用户Id
    /// </summary>
    public virtual int UserId { get; set; }

    /// <summary>
    /// 游戏Id
    /// </summary>
    public virtual string GameId { get; set; } = null!;

    /// <summary>
    /// 收藏时间
    /// </summary>
    public virtual DateTime FavoriteTime { get; set; }

    /// <summary>
    /// 备注
    /// </summary>
    public virtual string? Desc { get; set; }

     /// <summary>
    /// 所属租户
    /// </summary>
    public override Guid TenantId { get; set; }
         }
