using CloudGaming.DtoModel.Account.User.Cache;

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;

namespace CloudGaming.DtoModel.Account.User
{
    /// <summary>
    /// 用户缓存
    /// </summary>
    public  class UserInfoCache : UserInfo
    {
        /// <summary>
        /// 最后一次实名认证时间
        /// </summary>
        public DateTime? RealNameDateTimeLast { get; set; }

        /// <summary>
        /// 实名认证次数
        /// </summary>
        public int RealAuthentCount { get; set; }

        /// <summary>
        /// 设备号
        /// </summary>
        public string DeviceNumber { get; set; }

        /// <summary>
        /// 购买产品数量
        /// </summary>
        public Dictionary<string, int> BuyProductCount { get; set; }

        /// <summary>
        /// 七天签到功能
        /// </summary>
        public UserSevenDayCache? UserSevenDay { get; set; }

        /// <summary>
        /// 收藏的游戏列表
        /// </summary>
        public List<string> GameCollects { get; set; }

        /// <summary>
        /// 是否测试账号
        /// </summary>
        public bool IsTest { get; set; }

        /// <summary>
        /// 是否付费
        /// </summary>
        public bool IsPay { get; set; }

       
    }
}
