using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CloudGaming.AppConfigModel
{
    /// <summary>
    /// 
    /// </summary>
    public class GameConfig
    {
        /// <summary>
        /// 客户渠道Id,如：edb684859b848362ec56904286947614 
        /// </summary>
        public string ChannelId { get; set; }

        /// <summary>
        /// 客户渠道key,加密使用
        /// </summary>
        public string SignKey { get; set; }

        /// <summary>
        /// 客户渠道地址
        /// </summary>
        public string BsUrl { get; set; }

        /// <summary>
        /// 用户多少秒后可以重连会话，必须小于结束游戏前
        /// </summary>
        public int UserReconnectTime { get; set; }

        /// <summary>
        /// 用户没有心跳后多少秒判断掉线
        /// </summary>
        public int UserNotActionDisconnect { get; set; }


        /// <summary>
        /// 用户没有心跳后多少秒结束游戏
        /// </summary>
        public int UserNotActionEndGame { get; set; }
    }
}
