using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CloudGaming.AppConfigModel
{

    /// <summary>
    /// 用户默认配置
    /// </summary>
    public class UserConfig
    {
        /// <summary>
        /// 用户默认头像
        /// </summary>
        public string UserIconUrl { get; set; }
        /// <summary>
        /// 用户默认昵称
        /// </summary>
        public string NickName { get; set; }

        /// <summary>
        /// 用户最大登录设备
        /// </summary>
        public int MaxDeviceCount { get; set; }
    }
}
