using System;

namespace CloudGaming.Model.DbSqlServer.Db_Phone;

/// <summary>
/// 用户游玩时间表，总表，一个游戏一条数据
/// </summary>
public partial class T_User_PlayGameTime: MultiTenantEntity
{
    public T_User_PlayGameTime() { }

    public virtual int Id { get; set; }

    /// <summary>
    /// 用户id
    /// </summary>
    public virtual int UserId { get; set; }

    /// <summary>
    /// 游戏Id
    /// </summary>
    public virtual string GameId { get; set; } = null!;

    /// <summary>
    /// 游玩总时间
    /// </summary>
    public virtual int PlayTime { get; set; }

    /// <summary>
    /// 免费时间
    /// </summary>
    public virtual int FreePlayTime { get; set; }

    /// <summary>
    /// 钻石游玩时间
    /// </summary>
    public virtual int DiamondPlayTime { get; set; }

    /// <summary>
    /// 包夜卡游玩时间
    /// </summary>
    public virtual int NightCardPlayTime { get; set; }

    /// <summary>
    /// 创建时间
    /// </summary>
    public virtual DateTime UpdateTime { get; set; }

    /// <summary>
    /// 修改时间
    /// </summary>
    public virtual DateTime Createtime { get; set; }

     /// <summary>
    /// 所属租户
    /// </summary>
    public override Guid TenantId { get; set; }
         }
