修改游戏心跳
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@ -222,11 +222,11 @@ public class PlayGameBLL : CloudGamingBase
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if (minutes >= 1)
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{
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var gameDiamondNumHour = (int)(diamondNumHour * minutes);
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//当前游玩的扣费金额
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if (gameDiamondNumHour > 0)
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//当前游玩的扣费金额,如果扣费金额不足1钻石,则等待下一次扣费
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if (gameDiamondNumHour >= 1)
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{
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//如果游玩余额大于用户可扣款的余额
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if (gameDiamondNumHour > userInfo.Diamond)
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if (gameDiamondNumHour >= userInfo.Diamond)
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{
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//去数据库中在验证一下
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//(int)userCurrency.GetUserCurrency(UserCurrencyType.钻石);
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@ -256,30 +256,35 @@ public class PlayGameBLL : CloudGamingBase
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gameInfoCache.DiamondListId = diamId;
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//修改最后扣费时间
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gameInfoCache.LastChargingAt = (gameInfoCache.LastChargingAt ?? gameInfoCache.CreateDateTime).AddMinutes(minutes);
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gameInfoCache.PlayGameHeartbeat();
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await gameInfoCache.SaveChangesAsync(this);
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await Dao.DaoUser.Context.SaveChangesAsync();
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//用户剩余游玩时间
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if (userInfo.Diamond > 0)
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{
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var userPlayGameTime = (int)(userInfo.Diamond / diamondNumHour);
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playGameHeartbeatResponse.UserPlayGameTime = userPlayGameTime;
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}
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//重置一下用户钻石
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playGameHeartbeatResponse.Diamond = userInfo.Diamond;
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}
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}
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//用户剩余游玩时间
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if (userInfo.Diamond > 0)
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{
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var userPlayGameTime = (int)(userInfo.Diamond / diamondNumHour);
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playGameHeartbeatResponse.UserPlayGameTime = userPlayGameTime;
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}
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else
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{
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playGameHeartbeatResponse.UserPlayGameTime = 0;
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}
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//重置一下用户钻石
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playGameHeartbeatResponse.Diamond = userInfo.Diamond;
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gameInfoCache.PlayGameHeartbeat();
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await gameInfoCache.SaveChangesAsync(this);
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}
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else
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{
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gameInfoCache.PlayGameHeartbeat($",游戏免费游玩");
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await gameInfoCache.SaveChangesAsync(this);
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}
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return playGameHeartbeatResponse;
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}
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@ -217,7 +217,7 @@ namespace CloudGaming.Code.Game
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation()
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{
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OperationDateTime = DateTime.Now,
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Content = $"用户持续游戏中,累计游玩时间{(playGameUserInfo.PlayGameTotalSeconds / 60).ToString("0.##")}{desc};",
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Content = $"用户持续游戏中,累计游玩时间{(playGameUserInfo.PlayGameTotalSeconds / 60).ToString("0.##")}分钟{desc};",
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});
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return true;
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}
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