修改问题

This commit is contained in:
zpc 2024-12-01 07:18:01 +08:00
parent bd79a1340e
commit 2ce497c52f
3 changed files with 8 additions and 8 deletions

View File

@ -286,7 +286,7 @@ public class PlayGameBLL : CloudGamingBase
//重置一下用户钻石
playGameHeartbeatResponse.Diamond = userInfo.Diamond;
gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")}");
gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")};上一次扣费时间:{gameInfoCache.LastChargingAt?.ToString("yyyy-MM-dd HH:mm:ss")}");
await gameInfoCache.SaveChangesAsync(this);
}
else

View File

@ -202,7 +202,7 @@ namespace CloudGaming.Code.Game
{
OperationDateTime = DateTime.Now,
Content = "用户游戏掉线重连成功",
ActionId = (int)PlayGameStatus.线
ActionId = (int)PlayGameStatus.
});
}
playGameUserInfo.GameStatus = PlayGameStatus.;
@ -430,7 +430,7 @@ namespace CloudGaming.Code.Game
playGameUserInfo.GameStatus = PlayGameStatus.线;
playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
{
Content = $"用户排队掉线,上一次排队时间{playGameUserInfo.LastPlayQueueAt?.ToString("yyyy-MM-dd HH:mm:ss")};准备结束游戏;",
Content = $"用户排队掉线后未上线,上一次排队时间{playGameUserInfo.LastPlayQueueAt?.ToString("yyyy-MM-dd HH:mm:ss")};准备结束游戏;",
OperationDateTime = DateTime.Now,
ActionId = (int)playGameUserInfo.GameStatus
});
@ -444,12 +444,12 @@ namespace CloudGaming.Code.Game
/// <returns></returns>
public static bool PlayGameDiaoXian(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
{
playGameUserInfo.GameStatus = PlayGameStatus.线;
playGameUserInfo.GameStatus = PlayGameStatus.线;
playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
{
Content = $"用户游戏掉线,准备结束游戏",
Content = $"用户游戏掉线后未上线,准备结束游戏",
OperationDateTime = DateTime.Now,
ActionId = (int)PlayGameStatus.线
ActionId = (int)PlayGameStatus.线
});
return true;
}
@ -579,7 +579,7 @@ namespace CloudGaming.Code.Game
playGameUserInfo.GameStatus == PlayGameStatus.
|| playGameUserInfo.GameStatus == PlayGameStatus.
|| playGameUserInfo.GameStatus == PlayGameStatus.
|| playGameUserInfo.GameStatus == PlayGameStatus.线 ||
|| playGameUserInfo.GameStatus == PlayGameStatus.线 ||
playGameUserInfo.GameStatus == PlayGameStatus. ||
playGameUserInfo.GameStatus == PlayGameStatus.线
)

View File

@ -114,7 +114,7 @@ public enum PlayGameStatus
/// <summary>
/// 游戏掉线已结束
/// </summary>
线 = 24,
线 = 24,
// ----------------------------------------
// 游戏结束状态 (预留空间: 40-49)