修改问题

This commit is contained in:
zpc 2024-12-01 07:18:01 +08:00
parent bd79a1340e
commit 2ce497c52f
3 changed files with 8 additions and 8 deletions

View File

@ -286,7 +286,7 @@ public class PlayGameBLL : CloudGamingBase
//重置一下用户钻石 //重置一下用户钻石
playGameHeartbeatResponse.Diamond = userInfo.Diamond; playGameHeartbeatResponse.Diamond = userInfo.Diamond;
gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")}"); gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")};上一次扣费时间:{gameInfoCache.LastChargingAt?.ToString("yyyy-MM-dd HH:mm:ss")}");
await gameInfoCache.SaveChangesAsync(this); await gameInfoCache.SaveChangesAsync(this);
} }
else else

View File

@ -202,7 +202,7 @@ namespace CloudGaming.Code.Game
{ {
OperationDateTime = DateTime.Now, OperationDateTime = DateTime.Now,
Content = "用户游戏掉线重连成功", Content = "用户游戏掉线重连成功",
ActionId = (int)PlayGameStatus.线 ActionId = (int)PlayGameStatus.
}); });
} }
playGameUserInfo.GameStatus = PlayGameStatus.; playGameUserInfo.GameStatus = PlayGameStatus.;
@ -430,7 +430,7 @@ namespace CloudGaming.Code.Game
playGameUserInfo.GameStatus = PlayGameStatus.线; playGameUserInfo.GameStatus = PlayGameStatus.线;
playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse) playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
{ {
Content = $"用户排队掉线,上一次排队时间{playGameUserInfo.LastPlayQueueAt?.ToString("yyyy-MM-dd HH:mm:ss")};准备结束游戏;", Content = $"用户排队掉线后未上线,上一次排队时间{playGameUserInfo.LastPlayQueueAt?.ToString("yyyy-MM-dd HH:mm:ss")};准备结束游戏;",
OperationDateTime = DateTime.Now, OperationDateTime = DateTime.Now,
ActionId = (int)playGameUserInfo.GameStatus ActionId = (int)playGameUserInfo.GameStatus
}); });
@ -444,12 +444,12 @@ namespace CloudGaming.Code.Game
/// <returns></returns> /// <returns></returns>
public static bool PlayGameDiaoXian(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse) public static bool PlayGameDiaoXian(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
{ {
playGameUserInfo.GameStatus = PlayGameStatus.线; playGameUserInfo.GameStatus = PlayGameStatus.线;
playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse) playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
{ {
Content = $"用户游戏掉线,准备结束游戏", Content = $"用户游戏掉线后未上线,准备结束游戏",
OperationDateTime = DateTime.Now, OperationDateTime = DateTime.Now,
ActionId = (int)PlayGameStatus.线 ActionId = (int)PlayGameStatus.线
}); });
return true; return true;
} }
@ -579,7 +579,7 @@ namespace CloudGaming.Code.Game
playGameUserInfo.GameStatus == PlayGameStatus. playGameUserInfo.GameStatus == PlayGameStatus.
|| playGameUserInfo.GameStatus == PlayGameStatus. || playGameUserInfo.GameStatus == PlayGameStatus.
|| playGameUserInfo.GameStatus == PlayGameStatus. || playGameUserInfo.GameStatus == PlayGameStatus.
|| playGameUserInfo.GameStatus == PlayGameStatus.线 || || playGameUserInfo.GameStatus == PlayGameStatus.线 ||
playGameUserInfo.GameStatus == PlayGameStatus. || playGameUserInfo.GameStatus == PlayGameStatus. ||
playGameUserInfo.GameStatus == PlayGameStatus.线 playGameUserInfo.GameStatus == PlayGameStatus.线
) )

View File

@ -114,7 +114,7 @@ public enum PlayGameStatus
/// <summary> /// <summary>
/// 游戏掉线已结束 /// 游戏掉线已结束
/// </summary> /// </summary>
线 = 24, 线 = 24,
// ---------------------------------------- // ----------------------------------------
// 游戏结束状态 (预留空间: 40-49) // 游戏结束状态 (预留空间: 40-49)