修改问题
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@ -286,7 +286,7 @@ public class PlayGameBLL : CloudGamingBase
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//重置一下用户钻石
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//重置一下用户钻石
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playGameHeartbeatResponse.Diamond = userInfo.Diamond;
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playGameHeartbeatResponse.Diamond = userInfo.Diamond;
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gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")}");
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gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")};上一次扣费时间:{gameInfoCache.LastChargingAt?.ToString("yyyy-MM-dd HH:mm:ss")}");
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await gameInfoCache.SaveChangesAsync(this);
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await gameInfoCache.SaveChangesAsync(this);
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}
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}
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else
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else
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@ -202,7 +202,7 @@ namespace CloudGaming.Code.Game
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{
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{
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OperationDateTime = DateTime.Now,
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OperationDateTime = DateTime.Now,
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Content = "用户游戏掉线重连成功",
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Content = "用户游戏掉线重连成功",
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ActionId = (int)PlayGameStatus.游戏掉线结束
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ActionId = (int)PlayGameStatus.游戏中
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});
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});
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}
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}
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playGameUserInfo.GameStatus = PlayGameStatus.游戏中;
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playGameUserInfo.GameStatus = PlayGameStatus.游戏中;
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@ -430,7 +430,7 @@ namespace CloudGaming.Code.Game
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playGameUserInfo.GameStatus = PlayGameStatus.排队掉线结束游戏;
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playGameUserInfo.GameStatus = PlayGameStatus.排队掉线结束游戏;
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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{
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{
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Content = $"用户排队掉线,上一次排队时间{playGameUserInfo.LastPlayQueueAt?.ToString("yyyy-MM-dd HH:mm:ss")};准备结束游戏;",
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Content = $"用户排队掉线后未上线,上一次排队时间{playGameUserInfo.LastPlayQueueAt?.ToString("yyyy-MM-dd HH:mm:ss")};准备结束游戏;",
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OperationDateTime = DateTime.Now,
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OperationDateTime = DateTime.Now,
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ActionId = (int)playGameUserInfo.GameStatus
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ActionId = (int)playGameUserInfo.GameStatus
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});
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});
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@ -444,12 +444,12 @@ namespace CloudGaming.Code.Game
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/// <returns></returns>
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/// <returns></returns>
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public static bool PlayGameDiaoXian(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
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public static bool PlayGameDiaoXian(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
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{
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{
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playGameUserInfo.GameStatus = PlayGameStatus.游戏掉线结束;
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playGameUserInfo.GameStatus = PlayGameStatus.游戏掉线结束游戏;
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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{
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{
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Content = $"用户游戏掉线,准备结束游戏",
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Content = $"用户游戏掉线后未上线,准备结束游戏;",
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OperationDateTime = DateTime.Now,
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OperationDateTime = DateTime.Now,
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ActionId = (int)PlayGameStatus.游戏掉线
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ActionId = (int)PlayGameStatus.游戏掉线结束游戏
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});
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});
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return true;
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return true;
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}
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}
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@ -579,7 +579,7 @@ namespace CloudGaming.Code.Game
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playGameUserInfo.GameStatus == PlayGameStatus.用户主动结束游戏
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playGameUserInfo.GameStatus == PlayGameStatus.用户主动结束游戏
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|| playGameUserInfo.GameStatus == PlayGameStatus.用户钻石不足
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|| playGameUserInfo.GameStatus == PlayGameStatus.用户钻石不足
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|| playGameUserInfo.GameStatus == PlayGameStatus.用户游玩时钻石不足
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|| playGameUserInfo.GameStatus == PlayGameStatus.用户游玩时钻石不足
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|| playGameUserInfo.GameStatus == PlayGameStatus.游戏掉线结束 ||
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|| playGameUserInfo.GameStatus == PlayGameStatus.游戏掉线结束游戏 ||
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playGameUserInfo.GameStatus == PlayGameStatus.排队异常 ||
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playGameUserInfo.GameStatus == PlayGameStatus.排队异常 ||
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playGameUserInfo.GameStatus == PlayGameStatus.排队掉线结束游戏
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playGameUserInfo.GameStatus == PlayGameStatus.排队掉线结束游戏
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)
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)
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@ -114,7 +114,7 @@ public enum PlayGameStatus
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/// <summary>
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/// <summary>
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/// 游戏掉线已结束
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/// 游戏掉线已结束
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/// </summary>
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/// </summary>
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游戏掉线结束 = 24,
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游戏掉线结束游戏 = 24,
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// ----------------------------------------
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// ----------------------------------------
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// 游戏结束状态 (预留空间: 40-49)
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// 游戏结束状态 (预留空间: 40-49)
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