添加dao类
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namespace CloudGaming.Code
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{
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public class Class1
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{
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}
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}
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@ -7,6 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Model\CloudGaming.GameModel\CloudGaming.GameModel.csproj" />
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<ProjectReference Include="..\..\Model\CloudGaming.Model\CloudGaming.Model.csproj" />
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<ProjectReference Include="..\..\Utile\HuanMeng.DotNetCore\HuanMeng.DotNetCore.csproj" />
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</ItemGroup>
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142
src/CloudGaming/Code/CloudGaming.Code/DataAccess/DAO.cs
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142
src/CloudGaming/Code/CloudGaming.Code/DataAccess/DAO.cs
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using HuanMeng.DotNetCore.Base;
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using HuanMeng.DotNetCore.MultiTenant.Contract;
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using HuanMeng.DotNetCore.MultiTenant;
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using Microsoft.Extensions.DependencyInjection;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using CloudGaming.GameModel.Db.Db_Ext;
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using CloudGaming.GameModel.Db.Db_Game;
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using CloudGaming.Model.DbSqlServer.Db_Phone;
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using CloudGaming.Model.DbSqlServer.Db_User;
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namespace CloudGaming.Code.DataAccess
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{
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/// <summary>
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/// 数据库访问,开启事务只能一个库的开启
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/// </summary>
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public class DAO : DaoBase
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{
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//private IMultiTenantProvider _multiTenantProvider;
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private ITenantInfo _tenantInfo;
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/// <summary>
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///
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/// </summary>
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public ITenantInfo TenantInfo
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{
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get
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{
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if (_tenantInfo == null)
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{
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this._tenantInfo = _serviceProvider.GetRequiredService<TenantInfo>();
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}
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return this._tenantInfo;
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}
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}
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="serviceProvider"></param>
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public DAO(IServiceProvider serviceProvider) : base(serviceProvider)
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{
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this._tenantInfo = serviceProvider.GetRequiredService<ITenantInfo>();
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}
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <param name="serviceProvider"></param>
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public DAO(IServiceProvider serviceProvider, ITenantInfo tenantInfo) : base(serviceProvider)
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{
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this._tenantInfo = tenantInfo;
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}
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#region 扩展
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private EfCoreDaoBase<CloudGamingCBTContext>? _daoExt;
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/// <summary>
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/// 数据库[CloudGamingCBT],
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/// 更新删除,尽量只操作本bll实例dao获取到的对象,取和存要同一个dao
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/// </summary>
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public EfCoreDaoBase<CloudGamingCBTContext> daoExt
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{
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get
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{
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if (_daoExt == null)
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{
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var dbContext = _serviceProvider.GetRequiredService<CloudGamingCBTContext>();
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_daoExt = new EfCoreDaoBase<CloudGamingCBTContext>(dbContext);
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_daoExt.context.TenantInfo = TenantInfo;
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}
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return _daoExt;
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}
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}
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#endregion
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#region 游戏
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private EfCoreDaoBase<CloudGamingGameContext>? _daoGame;
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/// <summary>
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/// 数据库[CloudGamingGameContext],
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/// 更新删除,尽量只操作本bll实例dao获取到的对象,取和存要同一个dao
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/// </summary>
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public EfCoreDaoBase<CloudGamingGameContext> daoGame
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{
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get
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{
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if (_daoGame == null)
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{
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var dbContext = _serviceProvider.GetRequiredService<CloudGamingGameContext>();
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_daoGame = new EfCoreDaoBase<CloudGamingGameContext>(dbContext);
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_daoGame.context.TenantInfo = TenantInfo;
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}
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return _daoGame;
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}
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}
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#endregion
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#region app配置
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private EfCoreDaoBase<CloudGamingPhoneContext>? _daoPhone;
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/// <summary>
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/// 数据库[CloudGamingGameContext],
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/// 更新删除,尽量只操作本bll实例dao获取到的对象,取和存要同一个dao
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/// </summary>
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public EfCoreDaoBase<CloudGamingPhoneContext> daoPhone
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{
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get
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{
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if (_daoPhone == null)
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{
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var dbContext = _serviceProvider.GetRequiredService<CloudGamingPhoneContext>();
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_daoPhone = new EfCoreDaoBase<CloudGamingPhoneContext>(dbContext);
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_daoPhone.context.TenantInfo = TenantInfo;
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}
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return _daoPhone;
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}
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}
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#endregion
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#region 用户
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private EfCoreDaoBase<CloudGamingUserContext>? _daoUser;
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/// <summary>
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/// 数据库[CloudGamingGameContext],
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/// 更新删除,尽量只操作本bll实例dao获取到的对象,取和存要同一个dao
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/// </summary>
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public EfCoreDaoBase<CloudGamingUserContext> daoUser
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{
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get
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{
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if (_daoUser == null)
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{
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var dbContext = _serviceProvider.GetRequiredService<CloudGamingUserContext>();
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_daoUser = new EfCoreDaoBase<CloudGamingUserContext>(dbContext);
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_daoUser.context.TenantInfo = TenantInfo;
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}
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return _daoUser;
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}
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}
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#endregion
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}
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}
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@ -64,7 +64,7 @@ namespace <#= NamespaceHint #>;
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}
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}
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#>
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public partial class <#= EntityType.Name #>: MultiTenantEntity
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public partial class <#= EntityType.Name #>
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{
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public <#= EntityType.Name #>() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Ext;
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/// <summary>
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/// App配置
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/// </summary>
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public partial class T_Config: MultiTenantEntity
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public partial class T_Config
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{
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public T_Config() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Ext;
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/// <summary>
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/// 图片列表
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/// </summary>
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public partial class T_Images: MultiTenantEntity
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public partial class T_Images
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{
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public T_Images() { }
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@ -488,9 +488,6 @@ public partial class CloudGamingGameContext : DbContext
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entity.ToTable(tb => tb.HasComment("用户分享游戏"));
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entity.Property(e => e.Id).HasComment("自增");
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entity.Property(e => e.AppId)
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.HasDefaultValue(1)
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.HasComment("AppId配置");
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entity.Property(e => e.CreateTime)
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.HasDefaultValueSql("(getdate())")
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.HasComment("创建时间")
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 难度列表
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/// </summary>
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public partial class T_CGame_Difficultys: MultiTenantEntity
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public partial class T_CGame_Difficultys
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{
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public T_CGame_Difficultys() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 游戏中配置
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/// </summary>
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public partial class T_GameConfig: MultiTenantEntity
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public partial class T_GameConfig
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{
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public T_GameConfig() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 游戏多选保存1 游戏类型 2 游戏标签 3 游戏心得4 游戏介绍 5 游戏操作心得
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/// </summary>
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public partial class T_Game_ChildList: MultiTenantEntity
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public partial class T_Game_ChildList
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{
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public T_Game_ChildList() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 游戏多选保存1 游戏类型2 游戏标签3 游戏心得 4 游戏介绍5 游戏操作心得
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/// </summary>
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public partial class T_Game_ChildTypes: MultiTenantEntity
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public partial class T_Game_ChildTypes
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{
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public T_Game_ChildTypes() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 游戏桌面配置
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/// </summary>
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public partial class T_Game_DesktopConfig: MultiTenantEntity
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public partial class T_Game_DesktopConfig
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{
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public T_Game_DesktopConfig() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 游戏开发商公司
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/// </summary>
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public partial class T_Game_DeveloperCompanys: MultiTenantEntity
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public partial class T_Game_DeveloperCompanys
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{
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public T_Game_DeveloperCompanys() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 开发商
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/// </summary>
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public partial class T_Game_Developers: MultiTenantEntity
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public partial class T_Game_Developers
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{
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public T_Game_Developers() { }
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/// <summary>
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/// 发行方信息
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/// </summary>
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public partial class T_Game_Issuers: MultiTenantEntity
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public partial class T_Game_Issuers
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{
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public T_Game_Issuers() { }
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/// <summary>
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/// 游戏列表
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/// </summary>
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public partial class T_Game_List: MultiTenantEntity
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public partial class T_Game_List
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{
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public T_Game_List() { }
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/// <summary>
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/// 游戏操作类型
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/// </summary>
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public partial class T_Game_OperationModes: MultiTenantEntity
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public partial class T_Game_OperationModes
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{
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public T_Game_OperationModes() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 预加载游戏
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/// </summary>
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public partial class T_Game_Preload: MultiTenantEntity
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public partial class T_Game_Preload
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{
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public T_Game_Preload() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 游戏设置配置
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/// </summary>
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public partial class T_Game_Setting: MultiTenantEntity
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public partial class T_Game_Setting
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{
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public T_Game_Setting() { }
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/// <summary>
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/// 游戏标签
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/// </summary>
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public partial class T_Game_Tags: MultiTenantEntity
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public partial class T_Game_Tags
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{
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public T_Game_Tags() { }
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/// <summary>
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/// 游戏类型
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/// </summary>
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public partial class T_Game_Types: MultiTenantEntity
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public partial class T_Game_Types
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{
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public T_Game_Types() { }
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@ -5,7 +5,7 @@ namespace CloudGaming.GameModel.Db.Db_Game;
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/// <summary>
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/// 用户分享游戏
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/// </summary>
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public partial class T_Game_UserShare: MultiTenantEntity
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public partial class T_Game_UserShare
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{
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public T_Game_UserShare() { }
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@ -48,9 +48,4 @@ public partial class T_Game_UserShare: MultiTenantEntity
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/// 创建时间
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/// </summary>
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public virtual DateTime CreateTime { get; set; }
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/// <summary>
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/// AppId配置
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/// </summary>
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public virtual int AppId { get; set; }
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}
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