diff --git a/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs b/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs
index 13d2f53..ef41d54 100644
--- a/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs
+++ b/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs
@@ -218,7 +218,7 @@ public class PlayGameBLL : CloudGamingBase
{
//每分钟扣费
var diamondNumHour = gameInfo.ConsumeDiamondNumHour / 60.0;
- playGameHeartbeatResponse.GameConsumeDiamond = (int)diamondNumHour;
+ playGameHeartbeatResponse.GameConsumeDiamond = diamondNumHour.ToString("0.##");
var chargingAt = DateTime.Now;
var minutes = (int)chargingAt.Subtract(gameInfoCache.LastChargingAt ?? DateTime.Now).TotalMinutes;
//判断扣费时间
@@ -286,7 +286,7 @@ public class PlayGameBLL : CloudGamingBase
//重置一下用户钻石
playGameHeartbeatResponse.Diamond = userInfo.Diamond;
- gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};当前游戏每分钟消耗钻石*{playGameHeartbeatResponse.GameConsumeDiamond}");
+ gameInfoCache.PlayGameHeartbeat($";累计扣除钻石*{gameInfoCache.SpendingDiamonds};用户剩余钻石*{userInfo.Diamond};当前游戏每分钟消耗钻石*{diamondNumHour.ToString("0.##")}");
await gameInfoCache.SaveChangesAsync(this);
}
else
diff --git a/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameExtend.cs b/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameExtend.cs
index a2946e3..91cc528 100644
--- a/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameExtend.cs
+++ b/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameExtend.cs
@@ -133,7 +133,7 @@ namespace CloudGaming.Code.Game
playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
{
OperationDateTime = DateTime.Now,
- Content = "游戏结束",
+ Content = "用户主动结束游戏",
ActionId = (int)PlayGameStatus.用户主动结束游戏
});
playGameUserInfo.LastDateTime = DateTime.Now;
diff --git a/src/CloudGaming/Model/CloudGaming.DtoModel/PlayGame/PlayGameHeartbeatResponse.cs b/src/CloudGaming/Model/CloudGaming.DtoModel/PlayGame/PlayGameHeartbeatResponse.cs
index 4183c34..c4dd7ae 100644
--- a/src/CloudGaming/Model/CloudGaming.DtoModel/PlayGame/PlayGameHeartbeatResponse.cs
+++ b/src/CloudGaming/Model/CloudGaming.DtoModel/PlayGame/PlayGameHeartbeatResponse.cs
@@ -14,7 +14,7 @@ namespace CloudGaming.DtoModel.PlayGame
///
/// 当前游戏消耗钻石数/每分钟
///
- public int GameConsumeDiamond { get; set; }
+ public string GameConsumeDiamond { get; set; }
///
/// 用户剩余游玩时间(分钟)