添加反馈接口
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@ -2,4 +2,5 @@
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1. 增加兑换码接口(测试兑换码:test)
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2. 增加首页排行榜接口
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3. 增加游玩历史接口
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4. 增加游戏时长接
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4. 增加游戏时长接口
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5. 增加反馈接口(SendFeedBack)
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@ -0,0 +1,35 @@
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using CloudGaming.Api.Base;
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using CloudGaming.Code.Other;
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using CloudGaming.DtoModel.FeedBack;
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using HuanMeng.DotNetCore.AttributeExtend;
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using Microsoft.AspNetCore.Mvc;
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namespace CloudGaming.Api.Controllers;
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/// <summary>
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/// 反馈
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/// </summary>
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public class FeedBackController : CloudGamingControllerBase
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{
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public FeedBackController(IServiceProvider _serviceProvider) : base(_serviceProvider)
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{
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}
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/// <summary>
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/// 反馈接口
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/// </summary>
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/// <param name="feedBackRequest"></param>
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/// <returns></returns>
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/// <exception cref="ArgumentNullException"></exception>
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[HttpPost]
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[Message("反馈成功!")]
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public async Task<bool> SendFeedBack([FromBody] FeedBackRequest feedBackRequest)
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{
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FeedBackBLL feedBackBLL = new FeedBackBLL(ServiceProvider);
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await feedBackBLL.SendFeedBack(feedBackRequest);
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return true;
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}
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}
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@ -280,7 +280,7 @@ namespace CloudGaming.Code.Game
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#region 排行榜数据
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var topList = list.Take(10).ToList();
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var userIds = topList.Select(it => it.UserId).ToList();
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var userInfo = await Dao.DaoUser.Context.T_User.Where(it => userIds.Contains(it.Id)).Select(it => new { it.UserName, it.Id, it.UserIconUrl }).ToListAsync();
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var userInfo = await Dao.DaoUser.Context.T_User.Where(it => userIds.Contains(it.Id)).Select(it => new { it.NickName, it.Id, it.UserIconUrl }).ToListAsync();
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var index = 1;
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topList.ForEach(it =>
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{
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@ -289,7 +289,7 @@ namespace CloudGaming.Code.Game
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{
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PlayTime = $"{(it.PlayTime / 60).ToString("0.##")}小时",
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UserIcon = user?.UserIconUrl ?? AppConfig.UserConfig.UserIconUrl,
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UserName = user?.UserName ?? AppConfig.UserConfig.NickName,
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UserName = user?.NickName ?? AppConfig.UserConfig.NickName,
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UserId = it.UserId,
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Ranking = index,
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};
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@ -302,7 +302,7 @@ namespace CloudGaming.Code.Game
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{
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PlayTime = $"0小时",
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Ranking = 0,
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UserIcon = AppConfig.UserConfig.NickName,
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UserIcon = AppConfig.UserConfig.UserIconUrl,
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UserId = 0,
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UserName = ""
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};
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@ -320,7 +320,7 @@ namespace CloudGaming.Code.Game
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userGamePlayTimeDto.Ranking = userIndex + 1;
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}
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}
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userGamePlayTimeDto.UserName = UserInfo.UserName;
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userGamePlayTimeDto.UserName = UserInfo.NickName;
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userGamePlayTimeDto.UserId = _UserId;
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}
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45
src/CloudGaming/Code/CloudGaming.Code/Other/FeedBackBLL.cs
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45
src/CloudGaming/Code/CloudGaming.Code/Other/FeedBackBLL.cs
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@ -0,0 +1,45 @@
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using CloudGaming.DtoModel.FeedBack;
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using Microsoft.IdentityModel.Tokens;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CloudGaming.Code.Other;
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/// <summary>
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///
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/// </summary>
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public class FeedBackBLL : CloudGamingBase
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{
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public FeedBackBLL(IServiceProvider serviceProvider) : base(serviceProvider)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="feedBackRequest"></param>
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/// <returns></returns>
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/// <exception cref="ArgumentNullException"></exception>
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public async Task SendFeedBack(FeedBackRequest feedBackRequest)
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{
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if (string.IsNullOrEmpty(feedBackRequest.Text))
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{
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throw new ArgumentNullException("请输入反馈内容");
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}
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T_User_FeedBack t_User_FeedBack = new T_User_FeedBack()
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{
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ContactUs = feedBackRequest.ContactUs,
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CreateTime = DateTime.Now,
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UpdateTime = DateTime.Now,
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Text = feedBackRequest.Text,
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UserId = _UserId
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};
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await Dao.DaoPhone.Context.T_User_FeedBack.AddAsync(t_User_FeedBack);
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await Dao.DaoPhone.Context.SaveChangesAsync();
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}
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}
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@ -81,7 +81,7 @@ namespace CloudGaming.Code.Other
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string m = await SendReward(code, red);
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return new BaseResponse<bool>(ResonseCode.Success, m, true) { };
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}
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private async Task<string> SendReward(string code, RedemptionCodeCache? red)
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{
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T_User_RedemptionUsage t_User_RedemptionUsage = new T_User_RedemptionUsage()
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CloudGaming.DtoModel.FeedBack
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{
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/// <summary>
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///
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/// </summary>
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public class FeedBackRequest
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{
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/// <summary>
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/// 内容
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/// </summary>
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public virtual string? Text { get; set; }
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/// <summary>
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/// 联系方式
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/// </summary>
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public virtual string? ContactUs { get; set; }
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}
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}
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@ -158,6 +158,11 @@ public partial class CloudGamingPhoneContext : MultiTenantDbContext//DbContext
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/// </summary>
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public virtual DbSet<T_UIs> T_UIs { get; set; }
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/// <summary>
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/// 用户反馈表
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/// </summary>
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public virtual DbSet<T_User_FeedBack> T_User_FeedBack { get; set; }
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/// <summary>
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/// 用户游玩记录表。玩一次游戏记录一条数据
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/// </summary>
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@ -1038,6 +1043,31 @@ public partial class CloudGamingPhoneContext : MultiTenantDbContext//DbContext
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}
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});
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modelBuilder.Entity<T_User_FeedBack>(entity =>
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{
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entity.HasKey(e => e.Id).HasName("PK__T_User_F__3214EC07C9D16DC0");
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entity.ToTable(tb => tb.HasComment("用户反馈表"));
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entity.Property(e => e.Id).HasComment("主键");
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entity.Property(e => e.ContactUs)
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.HasMaxLength(100)
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.HasComment("联系方式");
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entity.Property(e => e.CreateTime)
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.HasComment("创建时间")
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.HasColumnType("datetime");
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entity.Property(e => e.Text).HasComment("内容");
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entity.Property(e => e.UpdateTime)
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.HasComment("修改时间")
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.HasColumnType("datetime");
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entity.Property(e => e.UserId).HasComment("用户");
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//添加全局筛选器
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if (this.TenantInfo != null)
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{
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entity.HasQueryFilter(it => it.TenantId == this.TenantInfo.TenantId);
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}
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});
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modelBuilder.Entity<T_User_GameList>(entity =>
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{
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entity.HasKey(e => e.Id).HasName("PK__T_User_G__3214EC072692200E");
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@ -0,0 +1,41 @@
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using System;
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namespace CloudGaming.Model.DbSqlServer.Db_Phone;
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/// <summary>
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/// 用户反馈表
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/// </summary>
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public partial class T_User_FeedBack: MultiTenantEntity
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{
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public T_User_FeedBack() { }
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/// <summary>
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/// 主键
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/// </summary>
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public virtual int Id { get; set; }
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/// <summary>
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/// 用户
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/// </summary>
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public virtual int? UserId { get; set; }
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/// <summary>
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/// 内容
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/// </summary>
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public virtual string? Text { get; set; }
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/// <summary>
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/// 联系方式
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/// </summary>
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public virtual string? ContactUs { get; set; }
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/// <summary>
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/// 创建时间
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/// </summary>
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public virtual DateTime CreateTime { get; set; }
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/// <summary>
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/// 修改时间
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/// </summary>
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public virtual DateTime UpdateTime { get; set; }
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}
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