diff --git a/src/CloudGaming/Api/CloudGaming.Api/Controllers/PlayGameController.cs b/src/CloudGaming/Api/CloudGaming.Api/Controllers/PlayGameController.cs
index b59639f..3034639 100644
--- a/src/CloudGaming/Api/CloudGaming.Api/Controllers/PlayGameController.cs
+++ b/src/CloudGaming/Api/CloudGaming.Api/Controllers/PlayGameController.cs
@@ -51,7 +51,7 @@ public class PlayGameController : CloudGamingControllerBase
///
[HttpPost]
[Authorize]
- public async Task> PlayGameAsync([FromBody] PlayGameRequest playGameRequest)
+ public async Task> PlayGameAsync([FromBody] PlayGameRequest playGameRequest)
{
PlayGameBLL playGameBLL = new PlayGameBLL(ServiceProvider, JYApi);
return await playGameBLL.PlayGameAsync(playGameRequest);
@@ -94,7 +94,7 @@ public class PlayGameController : CloudGamingControllerBase
///
[HttpPost]
[Authorize]
- public async Task> CancelQueueAsync([FromBody]GameRequest gameRequest)
+ public async Task> CancelQueueAsync([FromBody] GameRequest gameRequest)
{
PlayGameBLL playGameBLL = new PlayGameBLL(ServiceProvider, JYApi);
return await playGameBLL.CancelQueueAsync(gameRequest);
diff --git a/src/CloudGaming/Api/CloudGaming.Api/Program.cs b/src/CloudGaming/Api/CloudGaming.Api/Program.cs
index 811ee17..cca05ee 100644
--- a/src/CloudGaming/Api/CloudGaming.Api/Program.cs
+++ b/src/CloudGaming/Api/CloudGaming.Api/Program.cs
@@ -66,6 +66,8 @@ builder.Services.AddControllers(options =>
//options.SerializerSettings.ContractResolver = new LanguageContractResolver(builder.Services);
options.SerializerSettings.DateFormatString = "yyyy-MM-dd HH:mm:ss";// 时间格式化
options.SerializerSettings.Converters.Add(new StringConverter());
+ // 设置序列化深度为3(这里你可以根据实际需求修改这个值)
+ options.SerializerSettings.MaxDepth = 10;
//options.SerializerSettings.ContractResolver =
#if !DEBUG
@@ -165,7 +167,7 @@ builder.Services.AddCustomCors(_myAllowSpecificOrigins);
#endregion
builder.Services.AddScoped();
// 配置 HttpClientFactory 和 Refit
-
+
builder.Services.AddRefitClient()
.AddHttpMessageHandler()
.ConfigureHttpClient(c => c.BaseAddress = new Uri("https://default-api.example.com"));
diff --git a/src/CloudGaming/Api/CloudGaming.Api/appsettings.Development.json b/src/CloudGaming/Api/CloudGaming.Api/appsettings.Development.json
index 1f3aad1..ba883d4 100644
--- a/src/CloudGaming/Api/CloudGaming.Api/appsettings.Development.json
+++ b/src/CloudGaming/Api/CloudGaming.Api/appsettings.Development.json
@@ -10,7 +10,7 @@
"secret": "95BB717C61D1ECB0E9FB82C932CC77FF",
"nodes": "http://124.220.55.158:94", //多个节点使用逗号分隔
"url": "http://124.220.55.158:94",
- "env": "DEV",
+ "env": "TEST",
"UserName": "admin",
"Password": "dbt@com@1234"
},
diff --git a/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs b/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs
index 05341ea..427a609 100644
--- a/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs
+++ b/src/CloudGaming/Code/CloudGaming.Code/Game/PlayGameBLL.cs
@@ -52,7 +52,7 @@ public class PlayGameBLL : CloudGamingBase
///
/// 启动游戏的请求参数
/// 包含操作结果的响应对象
- public async Task> PlayGameAsync(PlayGameRequest playGameRequest)
+ public async Task> PlayGameAsync(PlayGameRequest playGameRequest)
{
// 检查用户是否已登录
if (_UserId == 0)
@@ -112,7 +112,7 @@ public class PlayGameBLL : CloudGamingBase
// 调用鲸云游戏启动接口
var jyResponseData = await JYApi.PlayGame(playGameSettings);
- var response = new BaseResponse