namespace CloudGaming.Repository.Game.Entities.App;
///
/// 用户游玩时间表,总表,一个游戏一条数据
///
[Table("T_User_PlayGameTime")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_User_PlayGameTime : DefaultGameAppEntity
{
///
/// 用户id => 备注: 用户id
///
public Int32 UserId { get; set; }
///
/// 游戏Id => 备注: 游戏Id
///
public string? GameId { get; set; }
///
/// 游玩总时间 => 备注: 游玩总时间
///
public Int32 PlayTime { get; set; }
///
/// 免费时间 => 备注: 免费时间
///
public Int32 FreePlayTime { get; set; }
///
/// 钻石游玩时间 => 备注: 钻石游玩时间
///
public Int32 DiamondPlayTime { get; set; }
///
/// 包夜卡游玩时间 => 备注: 包夜卡游玩时间
///
public Int32 NightCardPlayTime { get; set; }
///
/// 创建时间 => 备注: 创建时间
///
public DateTime UpdateTime { get; set; }
///
/// 修改时间 => 备注: 修改时间
///
public DateTime Createtime { get; set; }
}