namespace CloudGaming.Repository.Game.Entities.User; /// /// 意向订单表 /// [Table("T_User_IntentOrder")] [EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)] public class T_User_IntentOrder : DefaultGameAppEntity { /// /// 用户Id => 备注: 用户Id /// public Int32 UserId { get; set; } /// /// 产品id => 备注: 产品id /// public string? ProductId { get; set; } /// /// 支付方式 => 备注: 支付方式 /// public string? Method { get; set; } /// /// 价格 => 备注: 价格 /// public Decimal Price { get; set; } /// /// 数量 => 备注: 数量 /// public Int32 Quantity { get; set; } /// /// 状态 => 备注: 状态 /// public Int32 Status { get; set; } /// /// 备注 => 备注: 备注 /// public string? Notes { get; set; } /// /// 创建时间 => 备注: 创建时间 /// public DateTime CreatedAt { get; set; } /// /// 修改时间 => 备注: 修改时间 /// public DateTime UpdatedAt { get; set; } /// /// 订单Id => 备注: 订单Id /// public string? OrderId { get; set; } /// /// 创建时间 => 备注: 创建天 /// public Int32 CreatedDay { get; set; } /// /// 创建小时 => 备注: 渠道号 /// public string? Channel { get; set; } }