namespace CloudGaming.Repository.Game.Entities.User; /// /// 订单完成表 /// [Table("T_User_Order")] [EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)] public class T_User_Order : DefaultGameAppEntity { /// /// 订单编号 => 备注: 订单编号 /// public string? OrderId { get; set; } /// /// 用户Id => 备注: 用户Id /// public Int32 UserId { get; set; } /// /// 订单创建时间 => 备注: 订单创建时间 /// public DateTime OrderDate { get; set; } /// /// 订单支付时间 => 备注: 订单支付时间 /// public DateTime PaymentDate { get; set; } /// /// 订单支付方式 => 备注: 订单支付方式 /// public string? PaymentMethod { get; set; } /// /// 购买的产品Id => 备注: 购买的产品Id /// public string? ProductId { get; set; } /// /// 价格 => 备注: 价格 /// public Decimal TotalPrice { get; set; } /// /// 订单状态 => 备注: 订单状态 /// public Int32 Status { get; set; } /// /// 创建时间 => 备注: 创建时间 /// public DateTime CreatedAt { get; set; } /// /// 修改时间 => 备注: 修改时间 /// public DateTime UpdatedAt { get; set; } /// /// 订单创建天 => 备注: 订单创建天 /// public DateTime PaymentDay { get; set; } /// /// 渠道 => 备注: 渠道 /// public string? Channel { get; set; } }