namespace CloudGaming.Repository.Game.Entities.App;
///
/// Epg配置表
///
[Table("T_Epg_Cfg")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType = NameRuleType.UpperSnakeCase)]
public class T_Epg_Cfg : DefaultGameAppEntity
{
///
/// epg分组 => 备注: epg分组
///
public Int32 EpgCategory { get; set; }
///
/// 资源Id => 备注: 资源Id
///
public string? ResId { get; set; }
///
/// 资源类型 => 备注: 资源类型
///
public Int32 ResType { get; set; }
///
/// 资源参数 => 备注: 资源参数
///
public string? ResParams { get; set; }
///
/// 排序-正序 => 备注: 排序-正序
///
public Int32 OrderId { get; set; }
///
/// 标题 => 备注: 标题
///
public string? Title { get; set; }
///
/// 副标题 => 备注: 标题2
///
public string? Title2 { get; set; }
///
/// 图片 => 备注: 图片
///
public Int32 ImageId { get; set; }
///
/// 使用原始资源图样式n_n => 备注: 使用原始资源图样式n_n
///
public int ImageResStyle { get; set; }
///
/// 是否启用 => 备注: 是否启用
///
public Boolean IsOnline { get; set; }
///
/// 角标 => 备注: 角标
///
public Int32 CornerIconId { get; set; }
///
/// 更新时间 => 备注: 更新时间
///
public DateTime? UpdateTime { get; set; }
///
/// 代码标识 => 备注: 代码标识
///
public string? IdName { get; set; }
///
/// 图片2-预留 => 备注: 图片2-预留
///
public Int32 ImageId2 { get; set; }
///
/// 启用时间 => 备注: 启用时间
///
public DateTime? StartEnableTime { get; set; }
///
/// 结束时间 => 备注: 结束时间
///
public DateTime? EndEnableTime { get; set; }
///
/// 图片3 => 备注: 图片3
///
public Int32 ImageId3 { get; set; }
///
/// 国家 => 备注: 国家
///
public string? CountryName { get; set; }
///
/// 州 => 备注: 州
///
public string? Continent { get; set; }
///
/// 渠道 => 备注: 渠道
///
public string? Channel { get; set; }
///
/// 平台,安卓还是ios => 备注: 平台,安卓还是ios
///
public string? Platform { get; set; }
///
/// 创建时间 => 备注: 创建时间
///
public DateTime? CreateTime { get; set; }
}