namespace CloudGaming.Repository.Game.Entities.App; /// /// 用户消息表 /// [Table("T_User_Messages")] [EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)] public class T_User_Messages : DefaultGameAppEntity { /// /// 对应用户的Id => 备注: 对应用户的Id /// public Int32 UserId { get; set; } /// /// 消息类型 => 备注: 消息类型 /// public string? MessageType { get; set; } /// /// 消息标题 => 备注: 消息标题 /// public string? Title { get; set; } /// /// 消息内容 => 备注: 消息内容 /// public string? Content { get; set; } /// /// 是否已读 => 备注: 是否已读 /// public Boolean IsRead { get; set; } /// /// 已读时间 => 备注: 已读时间 /// public DateTime? ReadAt { get; set; } /// /// 创建时间 => 备注: 创建时间 /// public DateTime CreateAt { get; set; } /// /// 系统消息Id => 备注: 系统消息Id /// public Int32 SystemId { get; set; } /// /// 消息发送时间 => 备注: 消息发送时间 /// public DateTime SendAt { get; set; } }