namespace CloudGaming.Repository.Game.Entities.App; /// /// 用户游玩时间表,总表,一个游戏一条数据 /// [Table("T_User_PlayGameTime")] [EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)] public class T_User_PlayGameTime : DefaultGameAppEntity { /// /// 用户id => 备注: 用户id /// public Int32 UserId { get; set; } /// /// 游戏Id => 备注: 游戏Id /// public string? GameId { get; set; } /// /// 游玩总时间 => 备注: 游玩总时间 /// public Int32 PlayTime { get; set; } /// /// 免费时间 => 备注: 免费时间 /// public Int32 FreePlayTime { get; set; } /// /// 钻石游玩时间 => 备注: 钻石游玩时间 /// public Int32 DiamondPlayTime { get; set; } /// /// 包夜卡游玩时间 => 备注: 包夜卡游玩时间 /// public Int32 NightCardPlayTime { get; set; } /// /// 创建时间 => 备注: 创建时间 /// public DateTime UpdateTime { get; set; } /// /// 修改时间 => 备注: 修改时间 /// public DateTime Createtime { get; set; } }