namespace CloudGaming.Repository.Game.Entities.User;
///
/// 意向订单表
///
[Table("T_User_IntentOrder")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_User_IntentOrder : DefaultGameAppEntity
{
///
/// 用户Id => 备注: 用户Id
///
public Int32 UserId { get; set; }
///
/// 产品id => 备注: 产品id
///
public string? ProductId { get; set; }
///
/// 支付方式 => 备注: 支付方式
///
public string? Method { get; set; }
///
/// 价格 => 备注: 价格
///
public Decimal Price { get; set; }
///
/// 数量 => 备注: 数量
///
public Int32 Quantity { get; set; }
///
/// 状态 => 备注: 状态
///
public Int32 Status { get; set; }
///
/// 备注 => 备注: 备注
///
public string? Notes { get; set; }
///
/// 创建时间 => 备注: 创建时间
///
public DateTime CreatedAt { get; set; }
///
/// 修改时间 => 备注: 修改时间
///
public DateTime UpdatedAt { get; set; }
///
/// 订单Id => 备注: 订单Id
///
public string? OrderId { get; set; }
///
/// 创建时间 => 备注: 创建天
///
public Int32 CreatedDay { get; set; }
///
/// 创建小时 => 备注: 渠道号
///
public string? Channel { get; set; }
}