using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CloudGaming.Code.DataBaseModel { /// /// 支付配置 /// public class AppPayment { public AppWechatConfig? WeChatConfig { get; set; } public AppAlipayConfig? AlipayConfig { get; set; } } /// /// 微信支付配置 /// public class AppWechatConfig { /// /// /// public string? AppId { get; set; } public string? AppSecret { get; set; } public string? Key { get; set; } public string? MchId { get; set; } public string? MerchantCertificatePrivateKey { get; set; } public string? merchantCertificateSerialNumber { get; set; } /// /// 回调地址 /// public string? NotifyUrl { get; set; } } /// /// 支付宝支付配置 /// public class AppAlipayConfig { public string? AlipayPublicKey { get; set; } public string? AppId { get; set; } public string? MerchantPrivateKey { get; set; } public string? NotifyUrl { get; set; } } }