namespace CloudGaming.Repository.Game.Entities.App; /// /// Epg配置表 /// [Table("T_Epg_Cfg")] [EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType = NameRuleType.UpperSnakeCase)] public class T_Epg_Cfg : DefaultGameAppEntity { /// /// epg分组 => 备注: epg分组 /// public Int32 EpgCategory { get; set; } /// /// 资源Id => 备注: 资源Id /// public string? ResId { get; set; } /// /// 资源类型 => 备注: 资源类型 /// public Int32 ResType { get; set; } /// /// 资源参数 => 备注: 资源参数 /// public string? ResParams { get; set; } /// /// 排序-正序 => 备注: 排序-正序 /// public Int32 OrderId { get; set; } /// /// 标题 => 备注: 标题 /// public string? Title { get; set; } /// /// 副标题 => 备注: 标题2 /// public string? Title2 { get; set; } /// /// 图片 => 备注: 图片 /// public Int32 ImageId { get; set; } /// /// 使用原始资源图样式n_n => 备注: 使用原始资源图样式n_n /// public int ImageResStyle { get; set; } /// /// 是否启用 => 备注: 是否启用 /// public Boolean IsOnline { get; set; } /// /// 角标 => 备注: 角标 /// public Int32 CornerIconId { get; set; } /// /// 更新时间 => 备注: 更新时间 /// public DateTime? UpdateTime { get; set; } /// /// 代码标识 => 备注: 代码标识 /// public string? IdName { get; set; } /// /// 图片2-预留 => 备注: 图片2-预留 /// public Int32 ImageId2 { get; set; } /// /// 启用时间 => 备注: 启用时间 /// public DateTime? StartEnableTime { get; set; } /// /// 结束时间 => 备注: 结束时间 /// public DateTime? EndEnableTime { get; set; } /// /// 图片3 => 备注: 图片3 /// public Int32 ImageId3 { get; set; } /// /// 国家 => 备注: 国家 /// public string? CountryName { get; set; } /// /// 州 => 备注: 州 /// public string? Continent { get; set; } /// /// 渠道 => 备注: 渠道 /// public string? Channel { get; set; } /// /// 平台,安卓还是ios => 备注: 平台,安卓还是ios /// public string? Platform { get; set; } /// /// 创建时间 => 备注: 创建时间 /// public DateTime? CreateTime { get; set; } }