using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CloudGaming.Code.DataBaseModel
{
///
/// 支付配置
///
public class AppPayment
{
public AppWechatConfig? WeChatConfig { get; set; }
public AppAlipayConfig? AlipayConfig { get; set; }
}
///
/// 微信支付配置
///
public class AppWechatConfig
{
///
///
///
public string? AppId { get; set; }
public string? AppSecret { get; set; }
public string? Key { get; set; }
public string? MchId { get; set; }
public string? MerchantCertificatePrivateKey { get; set; }
public string? merchantCertificateSerialNumber { get; set; }
///
/// 回调地址
///
public string? NotifyUrl { get; set; }
}
///
/// 支付宝支付配置
///
public class AppAlipayConfig
{
public string? AlipayPublicKey { get; set; }
public string? AppId { get; set; }
public string? MerchantPrivateKey { get; set; }
public string? NotifyUrl { get; set; }
}
}