CloudGamingAdmin/admin-server/CloudGaming.Repository.Game/Entities/App/T_User_Messages.cs
2024-12-01 01:12:18 +08:00

66 lines
1.5 KiB
C#

namespace CloudGaming.Repository.Game.Entities.App;
/// <summary>
/// 用户消息表
/// </summary>
[Table("T_User_Messages")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_User_Messages : DefaultGameAppEntity
{
/// <summary>
/// 对应用户的Id => 备注: 对应用户的Id
/// </summary>
public Int32 UserId { get; set; }
/// <summary>
/// 消息类型 => 备注: 消息类型
/// </summary>
public string? MessageType { get; set; }
/// <summary>
/// 消息标题 => 备注: 消息标题
/// </summary>
public string? Title { get; set; }
/// <summary>
/// 消息内容 => 备注: 消息内容
/// </summary>
public string? Content { get; set; }
/// <summary>
/// 是否已读 => 备注: 是否已读
/// </summary>
public Boolean IsRead { get; set; }
/// <summary>
/// 已读时间 => 备注: 已读时间
/// </summary>
public DateTime? ReadAt { get; set; }
/// <summary>
/// 创建时间 => 备注: 创建时间
/// </summary>
public DateTime CreateAt { get; set; }
/// <summary>
/// 系统消息Id => 备注: 系统消息Id
/// </summary>
public Int32 SystemId { get; set; }
/// <summary>
/// 消息发送时间 => 备注: 消息发送时间
/// </summary>
public DateTime SendAt { get; set; }
}