CloudGamingAdmin/admin-server/CloudGaming.Repository.Game/Entities/Ext/T_App_Config.cs
2024-12-04 14:22:48 +08:00

93 lines
2.1 KiB
C#

namespace CloudGaming.Repository.Game.Entities.Ext;
/// <summary>
/// App配置表
/// </summary>
[Table("T_App_Config")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_App_Config : DefaultGameEntity
{
/// <summary>
/// 配置类型 => 备注: 配置类型
/// </summary>
public Int32 ConfigType { get; set; }
/// <summary>
/// 配置值类型 => 备注: 配置值类型
/// </summary>
public Int32 ActionId { get; set; }
/// <summary>
/// 配置id
/// </summary>
public Int32 ConfigId { get; set; }
/// <summary>
/// 配置值 => 备注: 配置值
/// </summary>
public string? ConfigValue { get; set; }
/// <summary>
/// 是否启用 => 备注: 是否启用
/// </summary>
public Boolean IsEnabled { get; set; }
/// <summary>
/// 配置名称 => 备注: 配置名称
/// </summary>
public string? Name { get; set; }
/// <summary>
/// 备注 => 备注: 备注
/// </summary>
public string? Desc { get; set; }
/// <summary>
/// 渠道号 => 备注: 渠道号
/// </summary>
public string? ChannelId { get; set; }
/// <summary>
/// 平台类型 => 备注: 平台。安卓还是苹果
/// </summary>
public string? Plat { get; set; }
/// <summary>
/// app版本号 => 备注: app版本号
/// </summary>
public string? AppVersion { get; set; }
/// <summary>
/// 州 => 备注: 州 例:亚洲
/// </summary>
public string? Continent { get; set; }
/// <summary>
/// 国家 => 备注: 国家 例:中国
/// </summary>
public string? CountryName { get; set; }
/// <summary>
/// 创建时间 => 备注: 创建时间
/// </summary>
public DateTime CreateTime { get; set; }
/// <summary>
/// 修改时间 => 备注: 修改时间
/// </summary>
public DateTime UpdateTime { get; set; }
}