48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
namespace CloudGaming.Repository.Game.Entities.Ext;
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/// <summary>
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/// 发送短信日志表
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/// </summary>
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[Table("T_Sms_Log")]
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[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
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public class T_Sms_Log : DefaultGameEntity
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{
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/// <summary>
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/// 手机号码 => 备注: 手机号码
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/// </summary>
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public string? PhoneNumber { get; set; }
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/// <summary>
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/// 发送的验证码 => 备注: 发送的验证码
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/// </summary>
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public string? VerificationCode { get; set; }
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/// <summary>
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/// 发送状态 => 备注: 发送状态(0: 失败, 1: 成功)

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/// </summary>
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public Int32 SendStatus { get; set; }
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/// <summary>
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/// 发送时间 => 备注: 发送时间
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/// </summary>
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public DateTime SendTime { get; set; }
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/// <summary>
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/// 发送时间,天 => 备注: 发送时间,天
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/// </summary>
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public Int32 SendTimeDay { get; set; }
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/// <summary>
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/// 错误信息 => 备注: 错误信息(如果发送失败)
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/// </summary>
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public string? ErrorMessage { get; set; }
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} |