CloudGamingAdmin/admin-server/CloudGaming.Repository.Game/Entities/User/T_User_IntentOrder.cs
2024-12-04 14:22:48 +08:00

84 lines
1.8 KiB
C#

namespace CloudGaming.Repository.Game.Entities.User;
/// <summary>
/// 意向订单表
/// </summary>
[Table("T_User_IntentOrder")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_User_IntentOrder : DefaultGameAppEntity
{
/// <summary>
/// 用户Id => 备注: 用户Id
/// </summary>
public Int32 UserId { get; set; }
/// <summary>
/// 产品id => 备注: 产品id
/// </summary>
public string? ProductId { get; set; }
/// <summary>
/// 支付方式 => 备注: 支付方式
/// </summary>
public string? Method { get; set; }
/// <summary>
/// 价格 => 备注: 价格
/// </summary>
public Decimal Price { get; set; }
/// <summary>
/// 数量 => 备注: 数量
/// </summary>
public Int32 Quantity { get; set; }
/// <summary>
/// 状态 => 备注: 状态
/// </summary>
public Int32 Status { get; set; }
/// <summary>
/// 备注 => 备注: 备注
/// </summary>
public string? Notes { get; set; }
/// <summary>
/// 创建时间 => 备注: 创建时间
/// </summary>
public DateTime CreatedAt { get; set; }
/// <summary>
/// 修改时间 => 备注: 修改时间
/// </summary>
public DateTime UpdatedAt { get; set; }
/// <summary>
/// 订单Id => 备注: 订单Id
/// </summary>
public string? OrderId { get; set; }
/// <summary>
/// 创建时间 => 备注: 创建天
/// </summary>
public Int32 CreatedDay { get; set; }
/// <summary>
/// 创建小时 => 备注: 渠道号
/// </summary>
public string? Channel { get; set; }
}