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@ -105,12 +105,12 @@ public class AudioFilesConfig
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/// 电话接起音频文件路径
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/// </summary>
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public string PhonePickupFile { get; set; } = "电话接起.mp3";
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/// <summary>
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/// 提示用户录音音频文件路径
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/// </summary>
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public string PromptUserRecordFile { get; set; } = "提示用户录音.mp3";
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/// <summary>
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/// 滴提示音文件路径
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/// </summary>
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@ -120,7 +120,7 @@ public class AudioFilesConfig
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/// 数字按键音频文件模板(0-9)
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/// </summary>
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public string DigitToneFileTemplate { get; set; } = "{0}.mp3";
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/// <summary>
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/// 按键音的最小播放时间(毫秒),即使按键释放也会至少播放这么长时间
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/// </summary>
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@ -146,6 +146,11 @@ public class AudioFilesConfig
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/// </summary>
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public float PromptAfterBeepVolume { get; set; } = 1.0f;
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/// <summary>
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/// 滴提示音音量倍数 (正常音量为1.0)
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/// </summary>
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public float BeepPromptVolume { get; set; } = 1.0f;
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/// <summary>
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/// 风铃提示音文件名
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/// </summary>
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@ -159,7 +164,7 @@ public class AudioFilesConfig
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public string GetFullPath(string fileName)
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{
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return Path.Combine(
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Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AudioBasePath),
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Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AudioBasePath),
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fileName);
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}
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@ -183,12 +188,12 @@ public class DialConfig
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/// 拨号所需的最小位数
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/// </summary>
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public int MinDigitsToDialOut { get; set; } = 8;
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/// <summary>
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/// 无新按键后自动拨出的等待秒数
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/// </summary>
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public int AutoDialOutAfterSeconds { get; set; } = 5;
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/// <summary>
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/// 位数不足时,无操作重置的等待秒数
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/// </summary>
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@ -204,32 +209,32 @@ public class RecordingConfig
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/// 录音保存文件夹
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/// </summary>
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public string RecordingFolder { get; set; } = "recordings";
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/// <summary>
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/// 录音设备编号
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/// </summary>
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public int RecordingDeviceNumber { get; set; } = 0;
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/// <summary>
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/// 录音采样率
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/// </summary>
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public int SampleRate { get; set; } = 16000;
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/// <summary>
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/// 录音通道数(1=单声道,2=立体声)
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/// </summary>
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public int Channels { get; set; } = 1;
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/// <summary>
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/// 录音缓冲区大小(毫秒)
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/// </summary>
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public int BufferMilliseconds { get; set; } = 100;
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/// <summary>
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/// 静音检测阈值
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/// </summary>
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public float SilenceThreshold { get; set; } = 0.02f;
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/// <summary>
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/// 无声音自动挂断的时间(秒)
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/// </summary>
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@ -239,22 +244,22 @@ public class RecordingConfig
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/// 是否允许用户手动挂断(按回车键)
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/// </summary>
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public bool AllowUserHangup { get; set; } = true;
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/// <summary>
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/// 是否上传录音文件到服务器
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/// </summary>
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public bool UploadRecordingToServer { get; set; } = false;
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/// <summary>
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/// 是否在录音时播放背景音乐
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/// </summary>
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public bool EnableBackgroundMusic { get; set; } = true;
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/// <summary>
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/// 录音背景音乐文件名
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/// </summary>
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public string BackgroundMusicFile { get; set; } = "bj.mp3";
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/// <summary>
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/// 背景音乐音量 (0.0-1.0)
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/// </summary>
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@ -263,7 +268,7 @@ public class RecordingConfig
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/// <summary>
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/// 无声音播放风铃提示的时间(秒)
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/// </summary>
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public float WindChimePromptSeconds { get; set; } = 7.5f;
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public float WindChimePromptSeconds { get; set; } = 7f;
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/// <summary>
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/// 风铃声淡出的时间(毫秒)
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@ -280,12 +285,12 @@ public class CallFlowConfig
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/// 等待接电话音频的最小持续时间(秒)
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/// </summary>
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public int WaitForPickupMinSeconds { get; set; } = 3;
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/// <summary>
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/// 等待接电话音频的最大持续时间(秒)
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/// </summary>
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public int WaitForPickupMaxSeconds { get; set; } = 6;
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/// <summary>
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/// 播放电话接起音频的概率(0-1之间的小数)
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/// </summary>
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@ -295,4 +300,4 @@ public class CallFlowConfig
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/// 用户挂断后是否重置系统,false表示直接退出程序
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/// </summary>
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public bool ResetSystemAfterHangup { get; set; } = true;
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}
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}
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@ -33,6 +33,7 @@
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"WaitingToneVolume": 1.0, // 待机嘟声音量倍数 (0.0-1.0)
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"DialToneVolume": 0.9, // 拨出嘟声音量倍数 (0.0-1.0)
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"PromptAfterBeepVolume": 1.0, // 提示留言音量倍数 (0.0-1.0)
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"BeepPromptVolume": 1.0, // 滴提示音音量倍数 (0.0-1.0)
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"WindChimeFile": "风铃.wav" // 风铃提示音文件名
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},
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"Dial": {
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@ -956,10 +956,18 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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{
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_lastSpeechTime = DateTime.Now;
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// 如果风铃声正在播放,平滑停止它
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// 如果风铃声正在播放,先停止风铃声
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if (_isWindChimePlaying)
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{
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Console.WriteLine("检测到用户说话,停止风铃声...");
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_ = StopWindChime(true); // 平滑淡出
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// 风铃声停止后,重新启动背景音乐
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if (!_isBackgroundMusicPlaying && _config.Recording.EnableBackgroundMusic)
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{
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Console.WriteLine("重新启动背景音乐...");
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_ = StartPlayingBackgroundMusic(_programCts.Token);
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}
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}
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}
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@ -1379,7 +1387,7 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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else if (audioPath.Contains(_config.AudioFiles.BeepPromptFile))
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{
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// 滴提示音的音量
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device.Volume = Math.Clamp(_config.AudioFiles.PromptAfterBeepVolume > 0 ? _config.AudioFiles.PromptAfterBeepVolume : 1.0f, 0.0f, 1.0f);
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device.Volume = Math.Clamp(_config.AudioFiles.BeepPromptVolume > 0 ? _config.AudioFiles.BeepPromptVolume : 1.0f, 0.0f, 1.0f);
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}
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else if (audioPath.Contains(_config.AudioFiles.WaitingToneFile))
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{
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@ -1539,12 +1547,10 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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{
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_backgroundMusicReader.Position = 0;
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}
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// 设置音量到设备而非Reader对象,确保独立控制(默认为10%)
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_backgroundMusicDevice.Volume = Math.Clamp(_config.Recording.BackgroundMusicVolume, 0.0f, 1.0f);
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// 如果没有在播放,则开始播放
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if (_backgroundMusicDevice.PlaybackState != PlaybackState.Playing)
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{
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_backgroundMusicDevice.Play();
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}
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@ -1632,7 +1638,15 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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secondsSinceLastSpeech < silenceTimeoutSeconds &&
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!_isWindChimePlaying)
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{
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Console.WriteLine($"检测到{windChimePromptSeconds}秒无声音,播放风铃提示音...");
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Console.WriteLine($"检测到{windChimePromptSeconds}秒无声音,先停止背景音乐,再播放风铃提示音...");
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// 先停止背景音乐
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if (_isBackgroundMusicPlaying)
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{
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StopBackgroundMusic();
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}
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// 然后播放风铃提示音
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_ = PlayWindChime();
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}
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}
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@ -1688,32 +1702,23 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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// 开始播放
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_windChimeDevice.Play();
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// 单独开启一个任务检测是否有声音,如有则淡出停止
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// 启动循环播放任务
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_ = Task.Run(async () =>
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{
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try
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{
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while (_isWindChimePlaying && !token.IsCancellationRequested)
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{
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// 如果检测到有声音,淡出停止
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if ((DateTime.Now - _lastSpeechTime).TotalSeconds < 1.0)
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{
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Console.WriteLine("检测到用户说话,风铃提示音淡出...");
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await StopWindChime(true); // 平滑淡出
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break;
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}
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// 如果到达音频文件末尾,循环播放
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if (_windChimeReader != null && _windChimeReader.Position >= _windChimeReader.Length)
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{
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_windChimeReader.Position = 0;
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}
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// 确保背景音乐音量不受风铃音量影响
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if (_isBackgroundMusicPlaying && _backgroundMusicDevice != null)
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// 确保风铃声仍在播放
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if (_windChimeDevice != null && _windChimeDevice.PlaybackState != PlaybackState.Playing)
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{
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// 重新应用背景音乐的原始音量设置
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_backgroundMusicDevice.Volume = Math.Clamp(_config.Recording.BackgroundMusicVolume, 0.0f, 1.0f);
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_windChimeDevice.Play();
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}
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await Task.Delay(100, token);
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@ -1725,7 +1730,7 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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}
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catch (Exception ex)
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{
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Console.WriteLine($"风铃提示音监控错误: {ex.Message}");
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Console.WriteLine($"风铃提示音播放循环错误: {ex.Message}");
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}
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});
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}
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@ -1767,20 +1772,14 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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float ratio = 1.0f - ((float)i / steps);
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_windChimeDevice.Volume = startVolume * ratio;
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// 确保背景音乐音量不受影响
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if (_isBackgroundMusicPlaying && _backgroundMusicDevice != null)
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{
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_backgroundMusicDevice.Volume = Math.Clamp(_config.Recording.BackgroundMusicVolume, 0.0f, 1.0f);
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}
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await Task.Delay(stepDelay);
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}
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}
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// 正式停止
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_windChimeCts?.Cancel();
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if (_windChimeDevice != null)
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{
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_windChimeDevice.Stop();
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@ -1796,12 +1795,6 @@ public class PhoneBoothService : IPhoneBoothService, IDisposable
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_isWindChimePlaying = false;
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Console.WriteLine("风铃提示音已停止");
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// 再次确保背景音乐音量恢复正常
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if (_isBackgroundMusicPlaying && _backgroundMusicDevice != null)
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{
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_backgroundMusicDevice.Volume = Math.Clamp(_config.Recording.BackgroundMusicVolume, 0.0f, 1.0f);
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}
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}
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catch (Exception ex)
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{
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@ -8,10 +8,11 @@
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"BeepPromptFile": "\u6EF4\u63D0\u793A\u97F3.wav",
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"DigitToneFileTemplate": "{0}.mp3",
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"MinKeyTonePlayTimeMs": 200,
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"KeyToneVolume": 1.0,
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"WaitingToneVolume": 1.0,
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"DialToneVolume": 0.9,
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"PromptAfterBeepVolume": 1.0,
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"KeyToneVolume": 0.7,
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"WaitingToneVolume": 0.7,
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"DialToneVolume": 0.7,
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"PromptAfterBeepVolume": 0.7,
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"BeepPromptVolume": 0.1,
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"WindChimeFile": "\u98CE\u94C3.wav"
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},
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"Dial": {
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@ -25,14 +26,14 @@
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"SampleRate": 16000,
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"Channels": 1,
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"BufferMilliseconds": 50,
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"SilenceThreshold": 0.1,
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"SilenceTimeoutSeconds": 60,
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"SilenceThreshold": 0.14,
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"SilenceTimeoutSeconds": 20,
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"AllowUserHangup": true,
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"UploadRecordingToServer": false,
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"EnableBackgroundMusic": true,
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"BackgroundMusicFile": "bj.mp3",
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"BackgroundMusicVolume": 0.15,
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"WindChimePromptSeconds": 7.5,
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"BackgroundMusicVolume": 0.3,
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"WindChimePromptSeconds": 10,
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"WindChimeFadeOutMs": 3000
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},
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"CallFlow": {
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