This commit is contained in:
zpc 2026-02-08 02:15:02 +08:00
parent 5137684fbc
commit 50e4a02200
3 changed files with 86 additions and 29 deletions

View File

@ -52,10 +52,10 @@ public class RewardService : IRewardService
query = query.Where(r => r.Description != null && r.Description.Contains(request.Keyword));
}
// 按奖励ID筛选
// 按奖励ID筛选(模糊搜索)
if (!string.IsNullOrWhiteSpace(request.RewardId))
{
query = query.Where(r => r.RewardId == request.RewardId);
query = query.Where(r => r.RewardId.Contains(request.RewardId));
}
var total = await query.CountAsync();

View File

@ -271,7 +271,6 @@
<el-input-number
v-model.number="formData.poster_qr_x"
:min="0"
:max="2000"
placeholder="二维码左上角X坐标"
style="width: 100%"
/>
@ -283,7 +282,6 @@
<el-input-number
v-model.number="formData.poster_qr_y"
:min="0"
:max="3000"
placeholder="二维码左上角Y坐标"
style="width: 100%"
/>
@ -295,7 +293,6 @@
<el-input-number
v-model.number="formData.poster_qr_size"
:min="50"
:max="500"
placeholder="二维码大小"
style="width: 100%"
/>

View File

@ -176,22 +176,30 @@ public class WelfareLotteryService : BackgroundService
}
// 发放奖励
// 1. 如果是货币类型奖品GoodsType=3直接发放ScMoney金额
if (prize.GoodsType == 3 && prize.ScMoney > 0)
// 1. 如果有reward_id字符串类型奖励码通过奖励配置发放
if (!string.IsNullOrEmpty(prize.RewardId))
{
var rewardSent = await SendRewardByCodeAsync(dbContext, participant.UserId, prize.RewardId,
$"{goods.Title}开奖-{prize.Title}", stoppingToken);
if (rewardSent)
{
_logger.LogInformation("发放奖励成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, RewardCode={RewardCode}",
goods.Id, participant.UserId, prize.Title, prize.RewardId);
}
else
{
_logger.LogWarning("奖励配置不存在: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, RewardCode={RewardCode}",
goods.Id, participant.UserId, prize.Title, prize.RewardId);
}
}
// 2. 如果是货币类型奖品GoodsType=3且没有reward_id直接发放ScMoney金额
else if (prize.GoodsType == 3 && prize.ScMoney > 0)
{
await SendCurrencyPrizeAsync(dbContext, participant.UserId, prize.ScMoney,
$"{goods.Title}开奖-{prize.Title}", stoppingToken);
_logger.LogInformation("发放货币奖品成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, Amount={Amount}",
goods.Id, participant.UserId, prize.Title, prize.ScMoney);
}
// 2. 如果有reward_id通过奖励配置发放
else if (!string.IsNullOrEmpty(prize.RewardId) && int.TryParse(prize.RewardId, out var rewardId) && rewardId > 0)
{
await SendRewardAsync(dbContext, participant.UserId, rewardId,
$"{goods.Title}开奖", stoppingToken);
_logger.LogInformation("发放奖励成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, RewardId={RewardId}",
goods.Id, participant.UserId, prize.Title, rewardId);
}
else
{
_logger.LogInformation("发放奖品成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}",
@ -231,24 +239,30 @@ public class WelfareLotteryService : BackgroundService
}
/// <summary>
/// 发放奖励
/// 通过奖励码发放奖励
/// </summary>
private async Task SendRewardAsync(
/// <param name="dbContext">数据库上下文</param>
/// <param name="userId">用户ID</param>
/// <param name="rewardCode">奖励码(字符串)</param>
/// <param name="remark">备注</param>
/// <param name="stoppingToken">取消令牌</param>
/// <returns>是否成功发放</returns>
private async Task<bool> SendRewardByCodeAsync(
HoneyBoxDbContext dbContext,
int userId,
int rewardId,
string rewardCode,
string remark,
CancellationToken stoppingToken)
{
// 获取奖励配置
// 通过奖励码查询奖励配置
var reward = await dbContext.Rewards
.Where(r => r.Id == rewardId)
.Where(r => r.RewardId == rewardCode)
.FirstOrDefaultAsync(stoppingToken);
if (reward == null)
{
_logger.LogWarning("奖励配置不存在: RewardId={RewardId}", rewardId);
return;
_logger.LogWarning("奖励配置不存在: RewardCode={RewardCode}", rewardCode);
return false;
}
var user = await dbContext.Users
@ -258,33 +272,79 @@ public class WelfareLotteryService : BackgroundService
if (user == null)
{
_logger.LogWarning("用户不存在: UserId={UserId}", userId);
return;
return false;
}
var rewardTypeName = "";
// 根据奖励类型发放
switch (reward.RewardType)
{
case 1: // 钻石/余额
case 1: // 钻石/余额 (HH币)
user.Money += reward.RewardValue;
_logger.LogInformation("发放钻石: UserId={UserId}, Amount={Amount}", userId, reward.RewardValue);
// 记录流水
dbContext.ProfitMoneys.Add(new ProfitMoney
{
UserId = userId,
ChangeMoney = reward.RewardValue,
Money = user.Money,
Type = 6, // 签到赠送/福利奖励
Content = remark,
ShareUid = 0,
CreatedAt = DateTime.Now
});
rewardTypeName = "钻石/HH币";
_logger.LogInformation("发放钻石: UserId={UserId}, Amount={Amount}, After={After}, Remark={Remark}",
userId, reward.RewardValue, user.Money, remark);
break;
case 2: // 积分/UU币
user.Integral += reward.RewardValue;
_logger.LogInformation("发放积分: UserId={UserId}, Amount={Amount}", userId, reward.RewardValue);
// 记录流水
dbContext.ProfitIntegrals.Add(new ProfitIntegral
{
UserId = userId,
ChangeMoney = reward.RewardValue,
Money = user.Integral,
Type = 4, // 抽赏奖励
Content = remark,
ShareUid = 0,
CreatedAt = DateTime.Now
});
rewardTypeName = "积分/UU币";
_logger.LogInformation("发放积分: UserId={UserId}, Amount={Amount}, After={After}, Remark={Remark}",
userId, reward.RewardValue, user.Integral, remark);
break;
case 3: // 哈尼券/达达卷
user.Money2 = (user.Money2 ?? 0) + reward.RewardValue;
_logger.LogInformation("发放哈尼券: UserId={UserId}, Amount={Amount}", userId, reward.RewardValue);
// 记录流水
dbContext.ProfitMoney2s.Add(new ProfitMoney2
{
UserId = userId,
ChangeMoney = reward.RewardValue,
Money = user.Money2 ?? 0,
Type = 5, // 推荐奖励/福利奖励
Content = remark,
ShareUid = 0,
CreatedAt = DateTime.Now
});
rewardTypeName = "哈尼券";
_logger.LogInformation("发放哈尼券: UserId={UserId}, Amount={Amount}, After={After}, Remark={Remark}",
userId, reward.RewardValue, user.Money2, remark);
break;
default:
_logger.LogWarning("未知奖励类型: Type={Type}", reward.RewardType);
break;
_logger.LogWarning("未知奖励类型: Type={Type}, RewardCode={RewardCode}", reward.RewardType, rewardCode);
return false;
}
await dbContext.SaveChangesAsync(stoppingToken);
_logger.LogInformation("福利屋奖励发放成功: UserId={UserId}, RewardCode={RewardCode}, Type={Type}, Value={Value}, Remark={Remark}",
userId, rewardCode, rewardTypeName, reward.RewardValue, remark);
return true;
}
/// <summary>