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@ -52,10 +52,10 @@ public class RewardService : IRewardService
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query = query.Where(r => r.Description != null && r.Description.Contains(request.Keyword));
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}
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// 按奖励ID筛选
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// 按奖励ID筛选(模糊搜索)
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if (!string.IsNullOrWhiteSpace(request.RewardId))
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{
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query = query.Where(r => r.RewardId == request.RewardId);
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query = query.Where(r => r.RewardId.Contains(request.RewardId));
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}
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var total = await query.CountAsync();
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@ -271,7 +271,6 @@
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<el-input-number
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v-model.number="formData.poster_qr_x"
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:min="0"
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:max="2000"
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placeholder="二维码左上角X坐标"
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style="width: 100%"
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/>
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@ -283,7 +282,6 @@
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<el-input-number
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v-model.number="formData.poster_qr_y"
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:min="0"
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:max="3000"
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placeholder="二维码左上角Y坐标"
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style="width: 100%"
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/>
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@ -295,7 +293,6 @@
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<el-input-number
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v-model.number="formData.poster_qr_size"
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:min="50"
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:max="500"
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placeholder="二维码大小"
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style="width: 100%"
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/>
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@ -176,22 +176,30 @@ public class WelfareLotteryService : BackgroundService
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}
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// 发放奖励
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// 1. 如果是货币类型奖品(GoodsType=3),直接发放ScMoney金额
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if (prize.GoodsType == 3 && prize.ScMoney > 0)
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// 1. 如果有reward_id(字符串类型奖励码),通过奖励配置发放
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if (!string.IsNullOrEmpty(prize.RewardId))
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{
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var rewardSent = await SendRewardByCodeAsync(dbContext, participant.UserId, prize.RewardId,
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$"{goods.Title}开奖-{prize.Title}", stoppingToken);
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if (rewardSent)
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{
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_logger.LogInformation("发放奖励成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, RewardCode={RewardCode}",
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goods.Id, participant.UserId, prize.Title, prize.RewardId);
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}
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else
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{
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_logger.LogWarning("奖励配置不存在: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, RewardCode={RewardCode}",
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goods.Id, participant.UserId, prize.Title, prize.RewardId);
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}
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}
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// 2. 如果是货币类型奖品(GoodsType=3)且没有reward_id,直接发放ScMoney金额
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else if (prize.GoodsType == 3 && prize.ScMoney > 0)
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{
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await SendCurrencyPrizeAsync(dbContext, participant.UserId, prize.ScMoney,
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$"{goods.Title}开奖-{prize.Title}", stoppingToken);
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_logger.LogInformation("发放货币奖品成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, Amount={Amount}",
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goods.Id, participant.UserId, prize.Title, prize.ScMoney);
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}
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// 2. 如果有reward_id,通过奖励配置发放
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else if (!string.IsNullOrEmpty(prize.RewardId) && int.TryParse(prize.RewardId, out var rewardId) && rewardId > 0)
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{
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await SendRewardAsync(dbContext, participant.UserId, rewardId,
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$"{goods.Title}开奖", stoppingToken);
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_logger.LogInformation("发放奖励成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}, RewardId={RewardId}",
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goods.Id, participant.UserId, prize.Title, rewardId);
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}
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else
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{
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_logger.LogInformation("发放奖品成功: GoodsId={GoodsId}, UserId={UserId}, Prize={Prize}",
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@ -231,24 +239,30 @@ public class WelfareLotteryService : BackgroundService
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}
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/// <summary>
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/// 发放奖励
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/// 通过奖励码发放奖励
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/// </summary>
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private async Task SendRewardAsync(
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/// <param name="dbContext">数据库上下文</param>
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/// <param name="userId">用户ID</param>
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/// <param name="rewardCode">奖励码(字符串)</param>
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/// <param name="remark">备注</param>
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/// <param name="stoppingToken">取消令牌</param>
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/// <returns>是否成功发放</returns>
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private async Task<bool> SendRewardByCodeAsync(
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HoneyBoxDbContext dbContext,
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int userId,
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int rewardId,
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string rewardCode,
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string remark,
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CancellationToken stoppingToken)
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{
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// 获取奖励配置
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// 通过奖励码查询奖励配置
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var reward = await dbContext.Rewards
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.Where(r => r.Id == rewardId)
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.Where(r => r.RewardId == rewardCode)
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.FirstOrDefaultAsync(stoppingToken);
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if (reward == null)
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{
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_logger.LogWarning("奖励配置不存在: RewardId={RewardId}", rewardId);
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return;
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_logger.LogWarning("奖励配置不存在: RewardCode={RewardCode}", rewardCode);
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return false;
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}
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var user = await dbContext.Users
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@ -258,33 +272,79 @@ public class WelfareLotteryService : BackgroundService
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if (user == null)
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{
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_logger.LogWarning("用户不存在: UserId={UserId}", userId);
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return;
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return false;
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}
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var rewardTypeName = "";
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// 根据奖励类型发放
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switch (reward.RewardType)
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{
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case 1: // 钻石/余额
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case 1: // 钻石/余额 (HH币)
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user.Money += reward.RewardValue;
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_logger.LogInformation("发放钻石: UserId={UserId}, Amount={Amount}", userId, reward.RewardValue);
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// 记录流水
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dbContext.ProfitMoneys.Add(new ProfitMoney
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{
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UserId = userId,
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ChangeMoney = reward.RewardValue,
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Money = user.Money,
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Type = 6, // 签到赠送/福利奖励
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Content = remark,
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ShareUid = 0,
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CreatedAt = DateTime.Now
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});
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rewardTypeName = "钻石/HH币";
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_logger.LogInformation("发放钻石: UserId={UserId}, Amount={Amount}, After={After}, Remark={Remark}",
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userId, reward.RewardValue, user.Money, remark);
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break;
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case 2: // 积分/UU币
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user.Integral += reward.RewardValue;
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_logger.LogInformation("发放积分: UserId={UserId}, Amount={Amount}", userId, reward.RewardValue);
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// 记录流水
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dbContext.ProfitIntegrals.Add(new ProfitIntegral
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{
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UserId = userId,
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ChangeMoney = reward.RewardValue,
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Money = user.Integral,
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Type = 4, // 抽赏奖励
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Content = remark,
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ShareUid = 0,
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CreatedAt = DateTime.Now
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});
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rewardTypeName = "积分/UU币";
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_logger.LogInformation("发放积分: UserId={UserId}, Amount={Amount}, After={After}, Remark={Remark}",
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userId, reward.RewardValue, user.Integral, remark);
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break;
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case 3: // 哈尼券/达达卷
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user.Money2 = (user.Money2 ?? 0) + reward.RewardValue;
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_logger.LogInformation("发放哈尼券: UserId={UserId}, Amount={Amount}", userId, reward.RewardValue);
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// 记录流水
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dbContext.ProfitMoney2s.Add(new ProfitMoney2
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{
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UserId = userId,
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ChangeMoney = reward.RewardValue,
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Money = user.Money2 ?? 0,
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Type = 5, // 推荐奖励/福利奖励
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Content = remark,
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ShareUid = 0,
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CreatedAt = DateTime.Now
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});
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rewardTypeName = "哈尼券";
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_logger.LogInformation("发放哈尼券: UserId={UserId}, Amount={Amount}, After={After}, Remark={Remark}",
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userId, reward.RewardValue, user.Money2, remark);
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break;
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default:
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_logger.LogWarning("未知奖励类型: Type={Type}", reward.RewardType);
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break;
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_logger.LogWarning("未知奖励类型: Type={Type}, RewardCode={RewardCode}", reward.RewardType, rewardCode);
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return false;
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}
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await dbContext.SaveChangesAsync(stoppingToken);
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_logger.LogInformation("福利屋奖励发放成功: UserId={UserId}, RewardCode={RewardCode}, Type={Type}, Value={Value}, Remark={Remark}",
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userId, rewardCode, rewardTypeName, reward.RewardValue, remark);
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return true;
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}
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/// <summary>
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