修改问题
This commit is contained in:
parent
213a26b9b1
commit
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@ -135,7 +135,7 @@ public class PlayGameController : CloudGamingControllerBase
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/// <returns></returns>
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/// <returns></returns>
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[HttpPost]
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[HttpPost]
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[Authorize]
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[Authorize]
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public async Task<BaseResponse<object>> GetMyScListAsync([FromBody] RequestBaseModel requestBaseModel)
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public async Task<GameListDto> GetMyScListAsync([FromBody] RequestBaseModel requestBaseModel)
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{
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{
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PlayGameBLL playGameBLL = new PlayGameBLL(ServiceProvider, JYApi);
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PlayGameBLL playGameBLL = new PlayGameBLL(ServiceProvider, JYApi);
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return await playGameBLL.GetMyScList(requestBaseModel.Sn);
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return await playGameBLL.GetMyScList(requestBaseModel.Sn);
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@ -145,13 +145,13 @@ public class PlayGameController : CloudGamingControllerBase
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/// <summary>
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/// <summary>
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/// 重连会话
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/// 重连会话
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/// </summary>
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/// </summary>
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/// <param name="reconPlayGameSettings"></param>
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/// <param name="gameRequest"></param>
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/// <returns></returns>
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/// <returns></returns>
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[HttpPost]
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[HttpPost]
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[Authorize]
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[Authorize]
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public async Task<BaseResponse<object>> ReconPlayGameAsync([FromBody] ReconPlayGameRequest reconPlayGameSettings)
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public async Task<BaseResponse<string>> ReconPlayGameAsync([FromBody] GameRequest gameRequest)
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{
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{
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PlayGameBLL playGameBLL = new PlayGameBLL(ServiceProvider, JYApi);
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PlayGameBLL playGameBLL = new PlayGameBLL(ServiceProvider, JYApi);
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return await playGameBLL.ReconPlayGame(reconPlayGameSettings);
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return await playGameBLL.ReconPlayGame(gameRequest);
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}
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}
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}
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}
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@ -84,7 +84,7 @@ namespace CloudGaming.Code.Contract
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/// <param name="requestBase"></param>
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/// <param name="requestBase"></param>
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/// <returns></returns>
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/// <returns></returns>
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[Post("/jyapi/myScList")]
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[Post("/jyapi/myScList")]
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Task<JYApiResponse<Dictionary<string, object>>> MyScList([Body(BodySerializationMethod.UrlEncoded)] JYRequestParameter parameter);
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Task<JYApiResponse<MyScListModel>> MyScList([Body(BodySerializationMethod.UrlEncoded)] JYRequestParameter parameter);
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/// <summary>
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/// <summary>
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/// 获取会话列表
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/// 获取会话列表
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/// </summary>
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/// </summary>
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@ -143,6 +143,7 @@ public class PlayGameBLL : CloudGamingBase
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await Dao.DaoPhone.Context.SaveChangesAsync();
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await Dao.DaoPhone.Context.SaveChangesAsync();
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gameInfoCache?.PlayGameStart(gameResponse?.Data?.ScId ?? 0, userGameList.Id, playGameSettings.DisplayGrade, jyResponseData);
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gameInfoCache?.PlayGameStart(gameResponse?.Data?.ScId ?? 0, userGameList.Id, playGameSettings.DisplayGrade, jyResponseData);
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gameInfoCache.Ip = HttpContextAccessor.HttpContext.GetClientIpAddress();
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gameInfoCache.Ip = HttpContextAccessor.HttpContext.GetClientIpAddress();
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gameInfoCache.Channel = AppRequestInfo.Channel;
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var gameResponse1 = JsonConvert.DeserializeObject<Dictionary<string, object>>(jyResponseData.ResponseContent);
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var gameResponse1 = JsonConvert.DeserializeObject<Dictionary<string, object>>(jyResponseData.ResponseContent);
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if (gameResponse1 != null && gameResponse1.TryGetValue("data", out var xxx))
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if (gameResponse1 != null && gameResponse1.TryGetValue("data", out var xxx))
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{
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{
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@ -202,7 +203,8 @@ public class PlayGameBLL : CloudGamingBase
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Sn = gameInfoCache.Sn,
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Sn = gameInfoCache.Sn,
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};
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};
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var jyResponse = await JYApi.StopGame(playGameCommonSetting);
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var jyResponse = await JYApi.StopGame(playGameCommonSetting);
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gameInfoCache.PlayGameClose();
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gameInfoCache.PlayGameUserNotDiamond(jyResponse);
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await gameInfoCache.SaveChangesAsync(this);
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throw MessageBox.Show(ResponseCode.NotMoney, "钻石不足");
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throw MessageBox.Show(ResponseCode.NotMoney, "钻石不足");
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}
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}
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PlayGameHeartbeatResponse playGameHeartbeatResponse = new PlayGameHeartbeatResponse()
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PlayGameHeartbeatResponse playGameHeartbeatResponse = new PlayGameHeartbeatResponse()
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@ -492,16 +494,33 @@ public class PlayGameBLL : CloudGamingBase
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/// </summary>
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/// </summary>
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/// <param name="sn"></param>
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/// <param name="sn"></param>
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/// <returns></returns>
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/// <returns></returns>
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public async Task<BaseResponse<dynamic>> GetMyScList(string sn)
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public async Task<GameListDto> GetMyScList(string sn)
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{
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{
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var requestParmat = new JYRequestParameter(sn, _UserId);
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var requestParmat = new JYRequestParameter(sn, _UserId);
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var response = await JYApi.MyScList(requestParmat);
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var response = await JYApi.MyScList(requestParmat);
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if (response.IsSuccess)
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if (response.IsSuccess)
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{
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{
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return new BaseResponse<dynamic>(ResponseCode.Success, "", response.Data) { };
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if (response.Data?.List?.Count > 0)
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{
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var sess = response.Data?.List[0];
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if (sess != null)
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{
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var gameInfo = await PlayGameExtend.PlayGameRecon(this, _UserId, sess.ScId);
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if (gameInfo != null)
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{
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var game = Cache.GameEntityCache[gameInfo.GameId];
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if (game != null)
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{
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await gameInfo.SaveChangesAsync(this);
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return new GameListDto(game, DtoModel.Epg.EpgEnum.ImageResStyle.小LOGO);
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}
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}
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}
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}
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return null;
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}
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}
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throw response.ToMessageBox();
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throw response.ToMessageBox();
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}
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}
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/// <summary>
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/// <summary>
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@ -509,27 +528,43 @@ public class PlayGameBLL : CloudGamingBase
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/// </summary>
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/// </summary>
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/// <param name="reconPlayGameRequest"></param>
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/// <param name="reconPlayGameRequest"></param>
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/// <returns></returns>
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/// <returns></returns>
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public async Task<BaseResponse<dynamic>> ReconPlayGame(ReconPlayGameRequest reconPlayGameRequest)
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public async Task<BaseResponse<string>> ReconPlayGame(GameRequest gameRequest)
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{
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{
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var setting = new ReconPlayGameSettings(reconPlayGameRequest.Sn, _UserId)
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var gameId = gameRequest.GameId;
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// 检查游戏是否存在
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var gameCache = Cache.GameEntityCache;
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var gameInfo = gameCache[gameId];
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if (gameInfo == null)
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{
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{
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ScId = reconPlayGameRequest.ScId,
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throw MessageBox.ErrorShow("游戏不存在");
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DisplayGrade = reconPlayGameRequest.DisplayGrade,
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}
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Cpu = reconPlayGameRequest.Cpu,
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ModelName = reconPlayGameRequest.ModelName,
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// 获取用户和游戏信息
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var userInfo = UserInfo;
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PlayGameUserInfo gameInfoCache = await PlayGameExtend.GetPlayGameUserInfoOrNull(this, userInfo, gameInfo);
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if (gameInfoCache == null)
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{
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throw MessageBox.ErrorShow("未找到游戏信息");
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}
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var setting = new ReconPlayGameSettings(gameInfoCache.Sn, _UserId)
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{
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ScId = gameInfoCache.ScId,
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DisplayGrade = gameInfoCache.DisplayGrade,
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Cpu = gameInfoCache.Cpu,
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ModelName = gameInfoCache.ModelName,
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};
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};
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var jyResponseData = await JYApi.ReconPlayGame(setting);
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var jyResponseData = await JYApi.ReconPlayGame(setting);
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if (jyResponseData.IsSuccess)
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if (jyResponseData.IsSuccess)
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{
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{
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var gameInfo = await PlayGameExtend.PlayGameRecon(this, _UserId, reconPlayGameRequest.ScId);
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var gameResponse1 = JsonConvert.DeserializeObject<Dictionary<string, object>>(jyResponseData.ResponseContent);
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var gameResponse1 = JsonConvert.DeserializeObject<Dictionary<string, object>>(jyResponseData.ResponseContent);
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if (gameResponse1 != null && gameResponse1.TryGetValue("data", out var xxx))
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if (gameResponse1 != null && gameResponse1.TryGetValue("data", out var xxx))
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{
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{
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if (gameInfo != null)
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if (gameInfo != null)
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{
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{
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await gameInfo.SaveChangesAsync(this);
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gameInfoCache.PlayGameRecon(jyResponseData);
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await gameInfoCache.SaveChangesAsync(this);
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}
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}
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return new BaseResponse<dynamic>(ResponseCode.Success, "", new { GameId = gameInfo?.GameId, GameData = JsonConvert.SerializeObject(xxx) });
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return new BaseResponse<string>(ResponseCode.Success, "", JsonConvert.SerializeObject(xxx));
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}
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}
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}
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}
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@ -342,6 +342,38 @@ namespace CloudGaming.Code.Game
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return true;
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return true;
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}
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}
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/// <summary>
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/// 游戏掉线
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/// </summary>
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/// <param name="playGameUserInfo"></param>
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/// <returns></returns>
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public static bool PlayGameDiaoXian(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
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{
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playGameUserInfo.GameStatus = PlayGameStatus.游戏掉线结束;
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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{
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Content = $"用户游戏掉线,结束游戏",
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OperationDateTime = DateTime.Now,
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});
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return true;
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}
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/// <summary>
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/// 游戏掉线
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/// </summary>
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/// <param name="playGameUserInfo"></param>
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/// <returns></returns>
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public static bool PlayGameUserNotDiamond(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
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{
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playGameUserInfo.GameStatus = PlayGameStatus.用户钻石不足;
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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{
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OperationDateTime = DateTime.Now,
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Content = $"用户余额不足,准备退出游戏"
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});
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return true;
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -367,7 +399,9 @@ namespace CloudGaming.Code.Game
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/// <summary>
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/// <summary>
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/// 游戏游戏重连
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/// 游戏游戏重连
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/// </summary>
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/// </summary>
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/// <param name="playGameUserInfo"></param>
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/// <param name="cloudGamingBase"></param>
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/// <param name="userId"></param>
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/// <param name="scId"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static async Task<PlayGameUserInfo> PlayGameRecon(CloudGamingBase cloudGamingBase, int userId, int scId)
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public static async Task<PlayGameUserInfo> PlayGameRecon(CloudGamingBase cloudGamingBase, int userId, int scId)
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{
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{
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@ -381,22 +415,43 @@ namespace CloudGaming.Code.Game
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}
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}
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if (playGameUserInfo != null)
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if (playGameUserInfo != null)
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{
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{
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if (playGameUserInfo.GameStatus != PlayGameStatus.游戏掉线)
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation()
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{
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{
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playGameUserInfo.GameStatus = PlayGameStatus.游戏掉线;
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Content = $"用户获取可连接的游戏列表scId:${scId};",
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation()
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OperationDateTime = DateTime.Now,
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{
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});
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Content = $"用户游戏掉线,上一次心跳时间{playGameUserInfo.PlayGameHeartbeatAt?.ToString("yyyy-MM-dd HH:mm:ss")};",
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OperationDateTime = DateTime.Now,
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});
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}
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}
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}
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return playGameUserInfo;
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return playGameUserInfo;
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}
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}
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return null;
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return null;
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}
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}
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/// <summary>
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/// 游戏游戏重连
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/// </summary>
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/// <param name="cloudGamingBase"></param>
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/// <param name="userId"></param>
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/// <param name="scId"></param>
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/// <returns></returns>
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public static PlayGameUserInfo PlayGameRecon(this PlayGameUserInfo playGameUserInfo, IJYApiRespnse jYApiRespnse)
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{
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if (playGameUserInfo != null)
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{
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if (playGameUserInfo.GameStatus != PlayGameStatus.游戏掉线)
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{
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playGameUserInfo.GameStatus = PlayGameStatus.游戏中;
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}
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playGameUserInfo.GameUserOperation.Add(new PlayGameUserOperation(jYApiRespnse)
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{
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Content = $"用户重连游戏成功,上一次心跳时间{playGameUserInfo.PlayGameHeartbeatAt?.ToString("yyyy-MM-dd HH:mm:ss")};",
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OperationDateTime = DateTime.Now,
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});
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}
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return playGameUserInfo;
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}
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/// <summary>
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/// <summary>
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/// 保存缓存到redis中
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/// 保存缓存到redis中
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/// </summary>
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/// </summary>
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@ -420,47 +475,62 @@ namespace CloudGaming.Code.Game
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{
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{
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playGameUserInfo.LastDateTime = DateTime.Now;
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playGameUserInfo.LastDateTime = DateTime.Now;
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var redisGameKey = GetPlayGameKey(playGameUserInfo.GameId, playGameUserInfo.UserId);
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var redisGameKey = GetPlayGameKey(playGameUserInfo.GameId, playGameUserInfo.UserId);
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if (playGameUserInfo.GameStatus == PlayGameStatus.取消排队 || playGameUserInfo.GameStatus == PlayGameStatus.游戏启动失败 || playGameUserInfo.GameStatus == PlayGameStatus.游戏结束)
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if (playGameUserInfo.GameStatus == PlayGameStatus.取消排队 || playGameUserInfo.GameStatus == PlayGameStatus.游戏启动失败 || playGameUserInfo.GameStatus == PlayGameStatus.游戏结束 || playGameUserInfo.GameStatus == PlayGameStatus.用户钻石不足 || playGameUserInfo.GameStatus == PlayGameStatus.游戏掉线结束)
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{
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{
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T_User_GameList userGameListLog = null;
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if (playGameUserInfo.DiamondListId > 0)
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if (playGameUserInfo.DiamondListId > 0)
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{
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{
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//设置游玩记录
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//设置游玩记录
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var userGameListLog = await dao.DaoPhone.Context.T_User_GameList.FirstOrDefaultAsync(it => it.Id == playGameUserInfo.DiamondListId);
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userGameListLog = await dao.DaoPhone.Context.T_User_GameList.FirstOrDefaultAsync(it => it.Id == playGameUserInfo.DiamondListId);
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if (userGameListLog != null)
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}
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if (userGameListLog == null)
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{
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userGameListLog = new T_User_GameList
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{
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{
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userGameListLog.Status = (int)PlayGameStatus.游戏结束;
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Channel = playGameUserInfo.Channel,
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CreateTime = playGameUserInfo.PlayGameStartAt ?? playGameUserInfo.CreateDateTime,
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GameId = playGameUserInfo.GameId,
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Status = (int)PlayGameStatus.开始游戏,
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UpdateTime = DateTime.Now,
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UserId = playGameUserInfo.UserId,
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SessionId = playGameUserInfo?.SessionId
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};
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await dao.DaoPhone.Context.T_User_GameList.AddAsync(userGameListLog);
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}
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userGameListLog.Status = (int)PlayGameStatus.游戏结束;
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var t = DateTime.Now.Subtract(playGameUserInfo.PlayGameStartAt ?? playGameUserInfo.CreateDateTime);
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var t = DateTime.Now.Subtract(playGameUserInfo.PlayGameStartAt ?? playGameUserInfo.CreateDateTime);
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var playTime = (int)t.TotalSeconds / 60;
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var playTime = (int)t.TotalSeconds / 60;
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userGameListLog.PlaySeconds = (int)t.TotalSeconds;
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userGameListLog.PlaySeconds = (int)t.TotalSeconds;
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userGameListLog.PlayTime = playTime;
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userGameListLog.PlayTime = playTime;
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userGameListLog.UpdateTime = DateTime.Now;
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userGameListLog.UpdateTime = DateTime.Now;
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await dao.DaoPhone.Context.SaveChangesAsync();
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await dao.DaoPhone.Context.SaveChangesAsync();
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//设置游玩历史
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//设置游玩历史
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var userId = playGameUserInfo.UserId;
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var userId = playGameUserInfo.UserId;
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var gameId = playGameUserInfo.GameId;
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var gameId = playGameUserInfo.GameId;
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//设置用户游玩历史
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if (playGameUserInfo.GameStatus != PlayGameStatus.取消排队 && playGameUserInfo.GameStatus != PlayGameStatus.游戏启动失败)
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var playGameTime = await dao.DaoPhone.Context.T_User_PlayGameTime.Where(it => it.UserId == userId && it.GameId == gameId).FirstOrDefaultAsync();
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{
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if (playGameTime == null)
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//设置用户游玩历史
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var playGameTime = await dao.DaoPhone.Context.T_User_PlayGameTime.Where(it => it.UserId == userId && it.GameId == gameId).FirstOrDefaultAsync();
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if (playGameTime == null)
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{
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playGameTime = new T_User_PlayGameTime()
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{
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{
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playGameTime = new T_User_PlayGameTime()
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Createtime = DateTime.Now,
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{
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NightCardPlayTime = 0,
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Createtime = DateTime.Now,
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DiamondPlayTime = 0,
|
||||||
NightCardPlayTime = 0,
|
FreePlayTime = 0,
|
||||||
DiamondPlayTime = 0,
|
GameId = gameId,
|
||||||
FreePlayTime = 0,
|
PlayTime = 0,
|
||||||
GameId = gameId,
|
UpdateTime = DateTime.Now,
|
||||||
PlayTime = 0,
|
UserId = userId,
|
||||||
UpdateTime = DateTime.Now,
|
};
|
||||||
UserId = userId,
|
await dao.DaoPhone.Context.T_User_PlayGameTime.AddAsync(playGameTime);
|
||||||
};
|
|
||||||
await dao.DaoPhone.Context.T_User_PlayGameTime.AddAsync(playGameTime);
|
|
||||||
}
|
|
||||||
playGameTime.PlayTime += playTime;
|
|
||||||
playGameTime.UpdateTime = DateTime.Now;
|
|
||||||
playGameTime.DiamondPlayTime += playTime;
|
|
||||||
await dao.DaoPhone.Context.SaveChangesAsync();
|
|
||||||
}
|
}
|
||||||
|
playGameTime.PlayTime += playTime;
|
||||||
|
playGameTime.UpdateTime = DateTime.Now;
|
||||||
|
playGameTime.DiamondPlayTime += playTime;
|
||||||
|
await dao.DaoPhone.Context.SaveChangesAsync();
|
||||||
}
|
}
|
||||||
var playGameLog = playGameUserInfo.ToGamePlayGameLog();
|
var playGameLog = playGameUserInfo.ToGamePlayGameLog();
|
||||||
if (playGameLog != null)
|
if (playGameLog != null)
|
||||||
|
|
|
||||||
|
|
@ -120,7 +120,7 @@ public class PlayGameProcessor(IServiceProvider serviceProvider) : ThreadProcess
|
||||||
|
|
||||||
var jyResponse = await jyApi.StopGame(playGameCommonSetting).ConfigureAwait(false);
|
var jyResponse = await jyApi.StopGame(playGameCommonSetting).ConfigureAwait(false);
|
||||||
|
|
||||||
user.ExitPlayGame(jyResponse);
|
user.PlayGameDiaoXian(jyResponse);
|
||||||
await user.SaveChangesAsync(dao, redis).ConfigureAwait(false);
|
await user.SaveChangesAsync(dao, redis).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
using CloudGaming.DtoModel.PlayGame;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace CloudGaming.DtoModel.JY
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取我的会话列表
|
||||||
|
/// </summary>
|
||||||
|
public class MyScListModel
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 会话列表
|
||||||
|
/// </summary>
|
||||||
|
public List<PlayGameSession> List { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,60 @@
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace CloudGaming.DtoModel.PlayGame
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 游戏会话
|
||||||
|
/// </summary>
|
||||||
|
public class PlayGameSession
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
///会话 ID
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("sc_id")]
|
||||||
|
[JsonPropertyName("sc_id")]
|
||||||
|
public int ScId { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 类型 (able_take 或 able_recon)
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("type")]
|
||||||
|
[JsonPropertyName("type")]
|
||||||
|
public string Type { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 挂机剩余时长
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("rest_time")]
|
||||||
|
[JsonPropertyName("rest_time")]
|
||||||
|
public int RestTime { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 游戏 key
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("game_key")]
|
||||||
|
[JsonPropertyName("game_key")]
|
||||||
|
public string GameKey { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 游戏名称
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("game_name")]
|
||||||
|
[JsonPropertyName("game_name")]
|
||||||
|
public string GameName { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 房间 ID
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("room_id")]
|
||||||
|
[JsonPropertyName("room_id")]
|
||||||
|
public int RoomId { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 房间名称
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty("room_name")]
|
||||||
|
[JsonPropertyName("room_name")]
|
||||||
|
public string RoomName { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -48,11 +48,22 @@ namespace CloudGaming.DtoModel.PlayGame
|
||||||
/// 游戏掉线
|
/// 游戏掉线
|
||||||
/// </summary>
|
/// </summary>
|
||||||
游戏掉线 = 8,
|
游戏掉线 = 8,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
游戏掉线结束 = 10,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 游戏启动失败
|
/// 游戏启动失败
|
||||||
/// </summary>
|
/// </summary>
|
||||||
游戏启动失败 = 9,
|
游戏启动失败 = 9,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
用户钻石不足 = 11,
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -146,6 +146,11 @@ public class PlayGameUserInfo
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Ip { get; set; }
|
public string Ip { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 渠道号
|
||||||
|
/// </summary>
|
||||||
|
public string Channel { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 转化成数据库实体类
|
/// 转化成数据库实体类
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace CloudGaming.Model.DbSqlServer.Db_Phone;
|
namespace CloudGaming.Model.DbSqlServer.Db_Phone;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user