CloudGamingAdmin/admin-server/CloudGaming.Repository.Game/Entities/Ext/T_Sms_Log.cs
2024-12-01 01:12:18 +08:00

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namespace CloudGaming.Repository.Game.Entities.Ext;
/// <summary>
/// 发送短信日志表
/// </summary>
[Table("T_Sms_Log")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_Sms_Log : DefaultGameEntity
{
/// <summary>
/// 手机号码 => 备注: 手机号码
/// </summary>
public string? PhoneNumber { get; set; }
/// <summary>
/// 发送的验证码 => 备注: 发送的验证码
/// </summary>
public string? VerificationCode { get; set; }
/// <summary>
/// 发送状态 => 备注: 发送状态0: 失败, 1: 成功)&#xD;&#xA;
/// </summary>
public Int32 SendStatus { get; set; }
/// <summary>
/// 发送时间 => 备注: 发送时间
/// </summary>
public DateTime SendTime { get; set; }
/// <summary>
/// 发送时间,天 => 备注: 发送时间,天
/// </summary>
public Int32 SendTimeDay { get; set; }
/// <summary>
/// 错误信息 => 备注: 错误信息(如果发送失败)
/// </summary>
public string? ErrorMessage { get; set; }
}