CloudGamingAdmin/admin-server/CloudGaming.Repository.Game/Entities/User/T_User_Currency.cs
2024-12-01 01:12:18 +08:00

48 lines
1.1 KiB
C#

namespace CloudGaming.Repository.Game.Entities.User;
/// <summary>
/// 用户货币表
/// </summary>
[Table("T_User_Currency")]
[EntityDescription(NameRuleMode = NameRuleMode.TableName, NameRuleType= NameRuleType.UpperSnakeCase)]
public class T_User_Currency : DefaultGameAppEntity
{
/// <summary>
/// 货币类型 付费币、免费币 => 备注: 货币类型 付费币、免费币
/// </summary>
public Int32 CurrencyType { get; set; }
/// <summary>
/// 货币名称 => 备注: 货币名称
/// </summary>
public string? CurrencyName { get; set; }
/// <summary>
/// 货币余额 => 备注: 货币余额
/// </summary>
public Decimal CurrencyMoney { get; set; }
/// <summary>
/// 修改时间 => 备注: 修改时间
/// </summary>
public DateTime UpdateAt { get; set; }
/// <summary>
/// 创建时间 => 备注: 创建时间
/// </summary>
public DateTime CreateAt { get; set; }
/// <summary>
/// 用户Id => 备注: 用户Id
/// </summary>
public Int32 UserId { get; set; }
}